Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Devil

Aliens in the "Devil" Family

NameCR
Convergent3
Endbringer Devil (Dhalochar)19
Erinyes8
Gambling (Magadaz)4
Hacker (Lislaroth)10
Imp2
Lemure1/2
Mannequin (Oidranoth)9
Sigveir3
Warmonger Devil (Levaloch)7

Devil, Lemure

Source Starfinder #46: The Perfect Storm pg. 57

Lemure CR 1/2

XP 200
LE Medium outsider (devil, evil, extraplanar, lawful)
Init -1; Senses darkvision 60 ft.; Perception +4
Aura repulsive nature (5 ft., Fortitude DC 9)

Defense

HP 13
EAC 10; KAC 12
Fort +4; Ref +2; Will +0
Immunities fire, poison; Resistances acid 5, cold 5
Weaknesses vulnerable to good-aligned or silver weapons

Offense

Speed 25 ft.
Melee claws +7 (1d6+2 S)

Statistics

STR +2; DEX -1; CON +3; INT -2; WIS +0; CHA -2
Skills Athletics +9, Intimidate +4, Stealth +4
Languages Infernal; telepathy 100 ft.

Ecology

Environment any (Hell)
Organization solitary, pair, or swarm (3 or more)

Special Abilities

Repulsive Nature (Su) A creature that begins its turn within 5 feet of a lemure must succeed at a DC 9 Fortitude save or be sickened for 1 round. A creature who succeeds at this Fortitude save is unaffected by any lemure’s repulsive nature for 1 day.

Description

Lemures, the least of all devils, are made from the souls of cruel and selfish mortals. Upon death, these individuals travel the River of Souls and—if not devoured by an astral leviathan or caught in the net of a night hag for resale on the soul market—eventually find themselves at Pharasma’s court in the Boneyard. There, the wicked actions these individuals performed in life earn them eternal damnation, and Pharasma condemns them to the Nine Hells.
These pathetic fiends are nearly mindless, forming only after the souls of the damned lose every trace of their former selves. Because lemures lack identities, their faces change and churn through different features, often mirroring the appearance of the last person they saw—an unnerving sight for those unused to lemure physiology. Their bodies are nearly formless, with drooping, misshapen limbs and melting heads. They move by oozing across the ground; at rest, they appear to be little more than lumps of shapeless, stinking flesh.
Though they count among the most loathsome creatures in existence, lemures occupy a vital role in Hell’s ecology. After centuries or torment and corruption, Hell itself twists the souls of the damned into lemures, who begin their journeys in the wastelands of Avernus and travel downward through Hell’s layers until they finally reach the depth that suits their soul’s crimes. Lemures assemble in vast, putrid mobs across the Hells, joining together and awaiting the day a greater devil finds them and combines the fetid mass to create a singular true devil, ready to serve in Hell’s damned legions.
In addition, the ubiquity of lemures in Hell makes them a source of nearly unlimited utility, provided their master remembers not to expect too much of them. A wave of lemures can probe an enemy’s defenses, overwhelm a foe through sheer numbers, clear a minefield, or simply perform manual labor without requiring nourishment or rest. They make poor soldiers, but there are simply so many of them that Hell’s overlords and middle managers often keep a swarm of lemures at the ready, just in case.

Extra Content

The following extra content was found for this creature:
- Devil (Summoning) Graft Template
- Devil (Creature Subtype) Graft Template