Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Rageshkor

Source Alien Archive 4 pg. 96
Fierce, armored saurians, rageshkors are among Vesk Prime’s most famous fauna. These beasts evolved alongside the planet’s other aggressive wildlife, leading to deadly evolutions unknown to other thyreophorans, most notably movable armor plates, and tail spikes rageshkors can hurl at distant threats.

Vesk have long seen rageshkors as worthy foes. Records from before the Gap show that hunting rageshkors is an age‑old tradition, with accomplished hunters regularly wearing the hard-won hide, plates, and spikes. These cultural values have survived into modern times, and vesk and non-vesk alike regularly travel to Vesk Prime specifically for the chance to hunt a rageshkor. The most dedicated hunters equip themselves with archaic weaponry in the spirit of tradition, but even modern armaments are no guarantee of an easy fight.

The smaller green rageshkors are the most prolific species, still prevalent in Vesk Prime’s forests and plains. Adolescents typically break from their birth herd, roaming either alone or in small cohorts. These roving rageshkors are especially aggressive, and they often pick fights with passersby, land transports, and even small buildings.

The might and ferocity of green rageshkors pale in comparison to those of their larger kin, rock rageshkors. These rare animals are typically solitary, and during less prosperous times, rock rageshkors hunker down into a form of hibernation. Combined with their camouflaged bodies and the accumulation of windblown debris, these animals often fade into the landscape, snapping to vicious alertness only to ambush prey that mistakes it for a boulder.

Aliens in the "Rageshkor" Family

NameCR
Green6
Rock12

Rageshkor, Green

Source Alien Archive 4 pg. 96

Green CR 6

XP 2,400
N Large animal
Init +1; Senses blindsense (scent) 30 ft., low-light vision;; Perception +13

Defense

HP 90
EAC 18; KAC 20
Fort +11; Ref +8; Will +5
Defensive Abilities align frill

Offense

Speed 30 ft.
Melee tail +15 (1d8+11 P; critical knockdown)
Ranged spike +13 (1d8+11 P)
Space 10 ft.; Reach 10 ft.

Statistics

STR +5; DEX +1; CON +3; INT -4; WIS +1; CHA +0
Skills Athletics +18, Intimidate +13 Feats Cleave

Ecology

Environment temperate or warm forests or plains
Organization solitary, pair, or herd (3–12)

Special Abilities

Align Frill (Ex) As a move action, a green rageshkor can align portions of the flexible frill of its back armor to block attacks from one enemy the rageshkor is observing. Doing so increases the rageshkor’s AC by 2 against attacks from that enemy until the start of the rageshkor’s next turn.
Spike (Ex) By whipping its tail, a green rageshkor can hurl a detachable spike from just below its spiked tail club as a ranged attack with a range increment of 20 feet and a maximum range of 100 feet. The creature can hurl only six such spikes in a 24-hour period.