Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Starfinder Dead Suns Adventure Path pg. 272, Starfinder #4: The Ruined Clouds pg. 58

Kish CR 4

XP 1,200
N Medium humanoid (kish)
Init +7; Senses darkvision 60 ft.; Perception +10


HP 60
EAC 16; KAC 18
Fort +6; Ref +6; Will +5


Speed 30 ft.
Melee skirmish kishaxe +13 (1d10+9 S)
Ranged tactical battlebow +9 (1d8+4 P)


STR +5; DEX +3; CON +0; INT -1; WIS +1; CHA +0
Feats Cleave
Skills Acrobatics +10, Athletics +15, Intimidate +10, Survival +15
Languages Vulgar Kishaleen
Gear basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows


Environment any (Nejeor VI)
Organization solitary, pair, or patrol (3–6)


Kish are the descendants of the kishalee, an advanced civilization that ruled the stars millennia ago, though they have lost any firm grasp of kishalee mystical and technological innovations. In the floating metropolis of Istamak (page 250), kish live among the ruins of their ancestors’ civilization.
Kish are tall humanoids with three eyes and long, powerful limbs. They have sharp-toothed mandibles and smooth, hairless heads. Kish skin color ranges from gray to sky blue, with gradations in hue across their bodies. There is little variation between kish genders, though kish can easily tell males from females by subtle differences in the shape of the central eye.
Kish tend to congregate into tribes that are led by either the strongest or the wisest of their number. Some kish tribes pass leadership peacefully among themselves, while others put potential leaders to a test of might or wits—or both.

Extra Content

The following extra content was found for this creature:
- Kish Race Entry