Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Luminix

Source Starfinder #47: Nightmare Scenario pg. 60

Luminix CR 5

XP 1,600
N Small construct (technological)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11

Defense

HP 65
EAC 17; KAC 18
Fort +2; Ref +2; Will +6
Defensive Abilities solar plating; Immunities construct immunities

Offense

Speed 20 ft., fly 40 ft. (Ex, perfect)
Melee pincer arm +11 (1d4+7 P, critical bind)
Ranged cosmic pulse +13 (1d4+5 B, critical arc 1d6

Statistics

STR +2; DEX +5; CON —; INT +0; WIS +3; CHA +1
Skills Acrobatics +16, Bluff +11, Computers +16, Engineering +11, Intimidate +16
Languages Aballonian, Castrovelian, Common
Other Abilities stellar mechanism (stellar rush), unliving

Ecology

Environment any solar
Organization solitary, pair, or patrol (3–10)

Special Abilities

Cosmic Pulse (Ex) As a ranged attack, a luminix can channel cosmic energy with a range increment of 40 feet. The bludgeoning damage dealt with a luminix’s cosmic pulse has the force descriptor.
Solar Plating (Ex) When a luminix takes damage from a solarian’s stellar revelation or an attack made with a solar weapon crystal, it reduces the damage dealt by 5.
Stellar Mechanism (Ex) Each luminix is programmed with one solarian’s photon revelation with a level equal to its CR or lower. Once a luminix uses this ability, it can’t use it again for one hour or until it prevents damage with its solar plating. A luminix is always considered photon attuned but never fully photon attuned.

Description

Originally, luminixes were solar-powered robots built to harness the full power of the system’s sun. Aballonian corporation Exemplar-23 reportedly came up with the idea after observing recordings of tactics used by android abolitionist solarians to defend their bases. These clever machines were manufactured on Aballon for decades but only appeared on other Pact Worlds in the past five years. These constructs have since been reverse-engineered and manufactured by other corporations across the Pact Worlds and beyond. Corporations on Castrovel and Verces quickly added luminixes to their security retinues, and engineers on Vesk Prime recently developed their own version of the technology.
A typical luminix has a chassis shaped like a robotic rat, with small scuttling limbs and a stabilizing tail. The design also features a pair of mechanical arms with pincers for hands, stabilizing thrusters, and an array of miniature solar panels across both the robot’s back and underside. Luminixes can withdraw all their limbs to recharge without draining their auxiliary systems, and many maintenance engineers prefer to recharge them upside-down because of a superstition that, since their programming mimics abilities used by solarians, their charging must be balanced in kind. Luminixes are versatile constructs programmed for defensive combat, typically working in concert with other types of security and combat robots. Their secondary function is to swiftly repair technology and structures damaged by hostile forces as they support larger models. A tide of mechanized rats swarm over a damaged object, followed by 30 seconds of flashing lights, buzzing, and clicking. By the time the luminixes scurry to the next contested location, the damaged object is as good as new.