Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Starfinder #18: Assault on the Crucible pg. 56

Neotophet CR 10

XP 9,600
N Large construct (magical, technological)
Init +5; Senses darkvision, low-light vision; Perception +19


HP 165
EAC 23; KAC 25
Fort +10; Ref +10; Will +7
DR 5/adamantine; Immunities construct immunities, fire


Speed 40 ft.
Melee bite +23 (2d10+18 B plus swallow whole) or slam +23 (2d10+18 B; critical knockdown)
Space 10 ft.; Reach 5 ft.
Offensive Abilities swallow whole (special, EAC 23, KAC 25, 65 HP), trample (2d10+18 B, DC 17)


STR +8; DEX +5; CON —; INT +1; WIS +3; CHA -1
Skills Acrobatics +19, Athletics +24, Intimidate +19
Languages Common
Other Abilities conductive, unliving


Environment any
Organization solitary, capture team (1 plus 4 patrol-class security robots), or prison (2–12)

Special Abilities

Conductive (Ex) If a neotophet is dealt fire or electricity damage, half the damage dealt passes through the neotophet and into any creatures inside it.

Swallow Whole (Ex) When a creature is placed inside a neotophet’s hollow spherical interior, the construct’s maw locks down, preventing the neotophet from using its bite attack but keeping the trapped creature from climbing out. If the neotophet moves 10 feet or more on its turn, a creature inside it must succeed at a DC 17 Reflex save or become staggered until the start of the neotophet’s next turn. A neotophet’s reinforced interior prison is stronger than normal for a creature of its CR—however, a swallowed creature can attempt to force open the locked access hatch built into the neotophet’s lower body. Doing so requires the creature trying to open the hatch to succeed at a DC 30 Engineering check. Once a creature escapes through the hatch, the hatch closes and locks again. This hatch can be opened from the outside only if the neotophet is unable to act or willing to open the hatch.


A neotophet is a specialized robotic construct designed to imprison. The robot has a hybrid nanotech orifice that can grow large enough to swallow any creature smaller than the construct, and a spherical containment pod doubles as the robot’s lower body and its means of locomotion. As the neotophet glides along, this rolling sphere keeps the victim enclosed and disoriented.

The neotophet design is an innovation based on ancient constructs known as tophets, furnace guards, or iron gluttons. Neotophets retain their predecessors’ magical aspects, such as immunity to fire, but they also have state-of-the-art tech, such as gyroscopically stable rolling frames and virtual intelligence, making them even more effective at capturing and retaining prisoners.

Neotophets are unswervingly loyal to their designated masters, and tyrants across the planes enjoy using them to retrieve stubborn vassals or punish dissidents and rivals. Devils and efreet favor the use of neotophets, especially against creatures that lack immunity to fire, enjoying the suffering of such unfortunates inside the containment sphere. For capture missions, companions such as security robots or guards run interference for the neotophet while it focuses on its target.

A neotophet stands 10 feet tall and weighs 3,000 pounds.