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Template Grafts | Universal Monster Rules


Source Interstellar Species pg. 160
Diplomats are ambassadors for their people, working to establish better relationships with those from other cultures, find ways for groups to collaborate, and realize peaceful solutions when violence seems imminent. Given the stakes for fumbling a negotiation, diplomats are highly trained professionals who are equally capable of charming others and evading political traps.
However, diplomats aren’t necessarily the PCs’ allies. An evil empire might employ diplomats who suppress internal dissent and international complaints through clever misdirection. Diplomats might introduce well-intentioned political entanglements in defense of their own objectives, even if these limit the PCs’ abilities to thwart some greater evil. A diplomat is often a non-combat threat, challenging PCs to employ logic, guile, and charm to discourage, discredit, or sway their rival.

Aliens in the "Diplomats" Family

Pact Worlds Delegate6
Religious Peacekeeper7

Diplomats, Plenipotentiary

Source Interstellar Species pg. 161

Plenipotentiary CR 11

XP 12,800
LG Medium monstrous humanoid
Init +2; Perception +8


HP 155; RP 6
EAC 24; KAC 25
Fort +10; Ref +12; Will +16; +4 vs. language-dependent and


Speed 30 ft.
Melee advanced retractable spike +22 (3d4+11 P)
Ranged aphelion laser pistol +20 (3d4+11 F; critical burn 1d4)
Spells Known (CL 11th)
3/day—augury, share language
At will—telepathic message


STR +0; DEX +2; CON +1; INT +5; WIS +8; CHA +3
Feats Connection Inkling
Skills Culture +25 Diplomacy +25, Intimidate +20, Mysticism +20, Sense Motive +25
Languages Common, Psacynoa, up to 16 others
Other Abilities multilimbed (4)
Gear clearweave II AR , advanced retractable spike AR , aphelion laser pistol with 1 battery (40 charges), professional clothing

Special Abilities

Instinctive Command (Ex) As a move action, a plenipotentiary can issue an order with hypnotizing confidence to a creature within 60 feet. This functions as command (Will DC 20 negates). After using this ability, the plenipotentiary can’t do so again for 1d6 rounds, though at any time they can reduce the number of rounds by 3 for every Resolve Point they spend.


A plenipotentiary is an elite diplomat vested with the full power of their government to act and craft novel treaties without prior clearance. They command potent tools: state secrets, communication magic, and often an entourage of capable assistants. They rarely achieve this role without showing exemplary wisdom and self-control; however, power corrupts some plenipotentiaries, turning them into terrifying political juggernauts who can spread chaos unless their patrons intervene quickly.