Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Redshift Rally pg. 63

Sagolath Tier 7

NE Medium starship aberration
Speed 8; Maneuverability good (turn 1); Drift
AC 21; TL 18
HP 175; DT —; CT 35
Shields medium 120 (forward 30, port 30, starboard 30, aft 30)
Attack (Forward) maw (6d8; 1 hex)
Attack (Port) hooked tentacles (4d4; 5 hexes)
Attack (Starboard) hooked tentacles (4d4; 5 hexes)
Attack (Aft) hooked tentacles (4d4; 5 hexes)

Other Abilities anchoring (DC 25), death throes, living starship, poisonous injection, pull prey, void adaptation


Engineer (1 actions) Engineering +14 (7 ranks)
Gunners (3 actions) gunnery +12 (7th level)
Pilot (1 action) Piloting +19 (7 ranks)
Science Officer (1 action) Computers +14 (7 ranks)


Environment any gas giant or vacuum (Bretheda)
Organization solitary

Special Abilities

Anchoring (Ex) A sagolath’s hooked tentacles have the anchoring weapon special property. The DC to escape a sagolath’s hooked tentacles increases by 1 for each additional tentacle anchored to the target (up to a maximum DC of 28).
Living Starship (Ex) A sagolath is so immense that it functions as a starship (and thus engages only in starship combat). It has no crew, but it can take engineer, gunner, pilot, and science officer actions (one of each, in the appropriate phase) using the bonuses, level, and ranks listed above. Modifiers for its size, speed, and maneuverability have already been factored into its statistics. Use the following table to determine the effects when a sagolath takes critical damage.
1–30TentaclesRandomly determine one arc containing tentacles; condition applies to gunner actions using weapons in that arc. Additionally, the DC to escape from a sagolath’s anchored tentacles is reduced by 1 for 3 rounds.
31–60Hydrogen PropulsionCondition applies to all pilot actions.
61–90MawThe sagolath can’t use its maw for 3 rounds.
91–100BrainDuring the next round, each of the sagolath’s attempted actions has a 25% chance of failure.

Poisonous Injection (Ex) A sagolath’s hooked tentacles inject a powerful poisonous gas into anything it strikes. If the sagolath deals Hull Point damage to an enemy ship, it releases this poison into the ship. At the end of the current gunnery phase, all creatures on the affected ship must attempt a DC 17 Fortitude saving throw or take a –2 penalty on all starship action skill checks during the following round. This is a poison effect.
Pull Prey (Ex) During the gunnery phase, a sagolath can pull a ship it has anchored with one of its hooked tentacles closer with a special gunnery action. The sagolath attempts a gunnery check against the anchored ship’s AC. On a success, the ship is dragged 1 hex closer to the sagolath.


A sagolath is a massive aberration that lives deep within the atmosphere of a gas giant. It has a pulsating, ovular body, a forward-facing maw filled with threshing teeth, and a corona of grasping hooked tentacles capable of digging into starship hulls with ease. These tentacles inject a poisonous gas into the bloodstreams of larger prey or starship interiors, which weakens biological organisms. A sagolath propels itself by expelling biologically warmed hydrogen.