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Template Grafts | Universal Monster Rules


Source Alien Archive 4 pg. 118

Stormghost CR 15

XP 51,200
CE Large monstrous humanoid
Init +9; Senses blindsense (scent) 60 ft., darkvision 90 ft., low-light vision, weathersight; Perception +31
Aura static (5 ft., 2d6 electricity)


HP 275
EAC 29; KAC 31
Fort +17; Ref +19; Will +15
Defensive Abilities regeneration 5 (acid) Immunities disease, electricity, poison; Resistances cold 10, fire 10


Speed 50 ft., climb 30 ft.
Melee claw +29 (8d6+24 S and E)
Multiattack bite +23 (3d12+24 P and E), 2 claws +23 (3d12+24 S and E)
Space 10 ft.; Reach 5 ft. (10 ft. with claws)
Offensive Abilities impaling leap, static charge
Spell-Like Abilities (CL 11th ranged +26)
3/day—greater invisibility, control atmosphere (DC 20)
At will—ray of exhaustion (DC 19)


STR +9; DEX +7; CON +5; INT +2; WIS +5; CHA +3
Skills Acrobatics +26, Athletics +26 (+34 to climb), Stealth +31, Survival +26
Languages Auran


Environment any
Organization solitary

Special Abilities

Impaling Leap (Ex) As a full action, a stormghost can leap up to 30 feet and land adjacent to a target that is at least one size smaller than themself and impale the victim with their spiky legs. The target must succeed at a DC 21 Reflex save or take 4d8+24 points of piercing damage and gain the pinned condition until the beginning of the stormghost’s next turn, at which point the stormghost can attempt to renew the pinned condition with a grapple combat maneuver as normal.
Static Charge (Su) Crackling electricity surrounds a stormghost. As a standard action once every 1d4 rounds, a stormghost can focus this static charge into a bolt, releasing it in a 40-foot line that deals 8d6 electricity damage. A successful DC 20 Reflex save halves this damage.
Weathersight (Ex) A stormghost can see perfectly through dust, fog, mist, rain, heavy snow, and smoke. They ignore concealment and penalties to Perception checks from such effects.


Stormghosts can live for an exceedingly long time—up to 2,000 years—thanks to their natural regeneration. Each of these rarely encountered hunters has a muscular humanoid torso and stands nearly 8 feet tall on four jagged insectile legs. Tiny eyes ring a stormghost’s conical head, which also bears a toothy mouth. Built of muscled flesh and hardened chitin, a stormghost weighs roughly 1,500 pounds.

Triaxians who first encountered these creatures named them stormghosts because of their ability to conjure malignant weather and attack unseen. Though stormghosts inhabit many different locales, they often hunt their prey in remote mountainous areas, where they leap down on their victims from cliffsides or ambush them in blind mountain passes. These predators engage any target, posing a risk to not only the humanoids of Triaxus, but also the dragons. While most stormghosts have tints with shades of blue, gray, and white, the pigments in their hide adapt to their surroundings; for example, stormghosts in the jungles of Castrovel are mottled greens and browns.

Exceptionally single-minded, stormghosts live to hunt and hate losing quarry, and they persistently pursue their fleeing prey, even forgoing rest. As with many efficient hunters, stormghosts’ senses and tenacity make them difficult to evade. These traits, in addition to their superior stamina, help them doggedly track down any prey that initially escape their attack. Only when another major predator begins hunting in the same region does a stormghost shift their attention from their original prey. Solitary creatures, stormghosts resist sharing their hunting grounds, especially with others of their kind.

According to records kept by dragonriders of the Skyfire Mandate, fewer than 1,000 stormghosts have been spotted on Triaxus. Multiple sightings of these rare creatures, made safely from the back of a dragonkin, seem to be of the same stormghost; many scholars estimate that the creatures have a smaller population than initially believed, with a few at most living in the Parapet Mountains. A naturalist in Preita recently published a journal detailing his journey in search for evidence of a stormghost, as tales of these creatures and other vicious beasts are fashionable in the cosmopolitan cities of the Allied Territories. In these writings, he postulates that stormghosts initially came from another world in the solar system, or perhaps beyond. In fact, while stormghosts first appeared on Triaxus long before the Gap, people in the Pact Worlds and even worlds in Near Space have since reported incidents that strongly indicate stormghost activity, suggesting that they’ve since spread beyond their original planet—or that they didn’t originate on Triaxus to begin with.