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Template Grafts | Universal Monster Rules


Daemon

Source Alien Archive 4 pg. 24
Originating from the desolate plane of Abaddon, daemons strive to end all life in existence—even destroying themselves after snuffing out or consuming every other soul. A daemon’s favorite method of killing often shapes their form and abilities. Traditional daemons might embrace more conventional means of inflicting death, though newer daemons have adapted to the galaxy’s evolving technology. Both alucidaemons and alorbidaemons prey upon those who lose themselves in digital media. The former drain the life from those who grow obsessed with vidgames. Especially dangerous, alorbidaemons arise from the souls of wicked sensates who perish while engrossed in virtual reality as their bodies withered from neglect.

Alucidaemons take the form of gaunt, child-like figures, their eyes covered by a visor feeding them various realities while they watch in slack-jawed awe. Nearly all of them move with the help of a floating pod that serves as an extension of their bodies; they control its movements with the mechanical gauntlets permanently locked onto their withered hands. Alorbidaemons appear as horrible amalgams of several alucidaemons, joined together in a connected set of pods to form a single body. A typical alucidaemon is 3 to 4 feet tall but weighs 200 pounds due to their mechanical components. A typical alorbidaemon is 4–5 feet tall but can weigh 1,000 pounds

Aliens in the "Daemon" Family

NameCR
Adikodaemon18
Alorbidaemon12
Alucidaemon4
Despondaemon8
Palioxodaemon11

Daemon, Palioxodaemon

Source Starfinder #48: Masters of Time and Space pg. 54

Palioxodaemon CR 11

XP 12,800
NE Medium outsider (daemon, evil, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +20

Defense

HP 165
EAC 24; KAC 26
Fort +15; Ref +13; Will +10
Immunities acid, death effects, disease, poison; Resistances cold 20, electricity 20, fire 20; SR 22

Offense

Speed 30 ft., fly 40 ft. (Su, perfect)
Melee slash +24 (2d6+19 S; critical wound [DC 18])
Multiattack 4 slashes +18 (2d6+19 S; critical wound [DC 18])
Offensive Abilities cause mishap, space-time shuffle
Spell-Like Abilities (CL 11th)
1/day—summon allies (1 palioxodaemon 35%)
At will—teleport

Statistics

STR +8; DEX +3; CON +5; INT +3; WIS -1; CHA +2
Skills Athletics +20, Mysticism +25, Physical Science +20
Languages Abyssal, Common, Infernal; telepathy 100 ft.

Ecology

Environment any (Abaddon)
Organization solitary, pair, or scramble (3–8)

Special Abilities

Cause Mishap (Su) As a reaction when a creature within 60 feet of the palioxodaemon is affected by a teleportation effect, the daemon can scramble that creature’s form. The creature takes 4d6 slashing damage and suffers the effects of the critical wound effect. A successful DC 18 Fortitude save halves the damage and negates the wound effect. The palioxodaemon can’t use this ability on a target affected by their own space-time shuffle ability. In addition, any creature who accompanies a palioxodaemon via its teleport spell-like ability must attempt a save against cause mishap with a –4 penalty. The daemon can’t choose not to affect an accompanying creature this way.
Space-Time Shuffle (Su) As a move action, the palioxodaemon can teleport any creature within 60 feet who they can see to any other unoccupied space within 60 feet that they can see. The target can attempt a DC 20 Will save to resist this teleportation. Once per day, the palioxodaemon can attempt to teleport their target into a space occupied by solid nonliving matter, such as a wall. A target subjected to this variation who fails the Will save also attempts a DC 18 Fortitude save; on a success, the daemon must instead teleport it to an unoccupied space. On a failed Fortitude save, the target takes 4d10 bludgeoning damage and is pinned within the matter. The affected creature isn’t within line of sight of other creatures outside the matter (unless these creatures have a way to see through solid matter) and can’t escape the pinned condition with the usual attack roll or Acrobatics check. However, at the beginning of each turn that it’s pinned within the matter, the target attempts another DC 18 Fortitude save. On a success, it’s teleported to a random unoccupied space adjacent to (or as close as possible to) the solid matter it had been trapped in. On a failure, the target takes an additional 4d10 bludgeoning damage and remains pinned. This is a teleportation effect.

Description

Palioxodaemons form from the souls of evil mortals who died in teleportation accidents, planar warping, or other space-time anomalies, and they revel in using their powers to inflict similarly traumatic demises upon other living beings. Their horrific flesh resembles bodies that have been exploded outward, like anatomist’s diagrams but with segments of their weeping flesh fused with rock, ship materials, and other non-organic debris.

Extra Content

The following extra content was found for this creature:
- Daemon (Summoning) Graft Template
- Daemon (Creature Subtype) Graft Template