Archives of Nethys

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Template Grafts | Universal Monster Rules


Aliens in the "Demon" Family

Prexian Mutantspawn11

Demon, Flashfire

Source Starfinder #22: The Forever Reliquary pg. 56

Flashfire CR 12

XP 19,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +3; Senses blindsense (life) 60 ft., darkvision 60 ft.; Perception +22


HP 170
EAC 25; KAC 26
Fort +13; Ref +11; Will +15
Defensive Abilities void adaptation; Immunities acid, disease, fire, poison; Resistances cold 10, electricity 10


Speed 30 ft., fly 30 ft. (Su, perfect)
Melee claw +22 (2d12+15 F & S; critical burn 3d4)
Offensive Abilities sabotaging compulsion (DC 21)
Spell-Like Abilities (CL 12th)
1/day—greater invisibility, logic bomb (DC 21), wall of fire
3/day—explosive blast (DC 22), mental block (DC 22), nondetection, slow (DC 22)
At will—knock, security seal


STR +3; DEX +3; CON +4; INT +5; WIS +4; CHA +8
Skills Computers +27, Engineering +27, Stealth +22
Languages Abyssal, Celestial, Common; telepathy 100 ft.


Environment any (Abyss)
Organization solitary, thrall team (1 plus 1–2 compelled creatures)

Special Abilities

Sabotaging Compulsion (Su) Once per day as a full action, a flashfire demon can compel a creature to covertly commit sabotage. If the target fails a DC 21 Will saving throw, it begins enacting a plan dictated by the flashfire demon to cause maximum loss of sapient life with a minimum chance of detection. The compelled creature makes all efforts to avoid being discovered, including acting normally while being observed and eliminating evidence of its actions. It retains no memory of the sabotage it enacts or the demon. This effect lasts for 12 days. However, at the end of each day, as well as when the target undertakes any action that threatens its own safety, the target can attempt a new saving throw to end the effect. Once the effect ends, no flashfire demon can affect the creature with this ability for 24 hours. This is a mind-affecting effect, but non-mindless undead are not immune to it.


Throughout the galaxy, constructed environments make life possible in even the most hazardous environments, but the failure of such infrastructure can result in ghastly tragedies. A flashfire demon embodies the threat and chaos of such sudden disasters.

Flashfire demons are master saboteurs, using the inherent dangers of malfunctioning systems to slaughter innocents. They prefer methods that result in abrupt, catastrophic failures that minimize the chance for survivors. Their name derives from their common tactic of sabotaging life support systems to increase oxygen in a closed atmosphere such that a spark causes an explosive fire. However, these demons are endlessly creative in their schemes. They experiment with new methods to freeze, asphyxiate, dissolve, electrocute, explode, or obliterate their victims.

Grand acts of sabotage are difficult tasks, and direct intervention could reveal a flashfire demon’s involvement to their victims. Therefore, flashfire demons “recruit” help whenever possible using their sabotaging compulsion ability while they lurk in the nearby shadows.

Extra Content

The following extra content was found for this creature:
- Demon (Summoning) Graft Template
- Demon (Creature Subtype) Graft Template