SightA sight is an improved version of the common targeting sights used by most ranged weapons. It may be a loop with an incorporated reticle, or a series of guidelines with high-visibility pigment on them, or some other simple design aid to aiming your weapon. A sight attaches to a small arm or railed weapon’s top rail. A sight can’t be added to a weapon with a scope. As a move action, you can aim through a sight. This can be done as part of the same move action as is required to aim a weapon with the sniper weapon special quality, or as part of a sneak attack where you do not take any movement even if you also aim a sniper weapon as part of that action. Aiming through a sight reduces penalties to attack rolls due to range or bonuses to AC from cover, depending on the sight’s type. The reduction in penalties due to aiming with a sight applies only to the next attack roll you make with the weapon before the end of your next turn. Source Starfinder Armory pg. 61 Level 2; Price 1,000; Bulk L Weapon Types railed weapon, small armDescriptionA manual sight reduces penalties due to range and AC bonuses from cover by 2. Source Starfinder Armory pg. 61 Level 5; Price 3,000; Bulk L Capacity 20; Usage 1/hour Weapon Types railed weapon, small armDescriptionA laser sight functions as a manual sight with additional laser targeting capabilities. Activating or deactivating a laser sight is a move action. An active laser sight reduces penalties due to range and AC bonuses from cover by 4.
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