Name | Category | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special |
Needler Rifle | — | 1 | 110 | 1d6 P | 60 ft. | injection DC +2 | 12 darts | 1 | 1 | analog, injection |
Caustolance, Liquidator | — | 1 | 400 | 1d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection |
Needler Rifle, Tactical | — | 1 | 200 | 1d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection |
Rackarack, Pulse | — | 1 | 205 | 1d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | — |
Dusk Rifle, Static | — | 2 | 900 | 1d4 C & E | 60 ft. | — | 20 | 2 | 2 | Hybrid, line, unwieldy |
Meduza Rifle, Stinger | — | 2 | 720 | 1d8 A & S | 40 ft. | Bind | 20 charges | 2 | 1 | Analog, living |
Thasphalt Rifle, Light | — | 2 | 880 | 1d10 B | 40 ft. | Push (5 ft.) | 80 thasphalt | 1 | 2 | Analog, force |
Formian Venomcaster, Tactical | — | 3 | 1,325 | 1d8 P | 40 ft. | Injection DC +2 | 6 darts | 1 | 1 | Analog, injection, unwieldy |
Frost Maw, Growl-class | — | 3 | 1,350 | 1d8 C | 15 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy |
Net Gun, Wireframe | — | 4 | 1,750 | — | 30 ft. | — | 2 nets | 1 | 1 | Entangle |
Data Rifle, Giga | — | 5 | 3,150 | 1d8 B or P or S | 100 ft. | Knockdown | 20 charges | 2 | 1 | Boost 1d4, codework (capacity 20, usage 2), force, modal |
Needler Rifle, Advanced | — | 5 | 3,000 | 1d8 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection |
Caustolance, Decimator | — | 6 | 4,500 | 2d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection |
Electrosystem Rifle, Buzzing | — | 6 | 4,500 | 2d10 E | 60 ft. | Staggered | 40 charges | 4 | 1 | Blast, living, Swarm, unwieldy |
Meduza Rifle, Blitz | — | 6 | 3,950 | 2d8 A & S | 60 ft. | Bind | 20 charges | 4 | 1 | Analog, living |
Rackarack, Surge | — | 6 | 4,400 | 2d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 1d4 |
Chimera Graft, Growl-class | — | 7 | 6,250 | 1d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth |
Dusk Rifle, Aurora | — | 7 | 6,500 | 2d4 C & E | 60 ft. | — | 20 | 2 | 2 | Hybrid, line, unwieldy |
EM Induction Rifle, Static | — | 7 | 7,000 | 1d8 E | 30 ft. | — | 40 charges | 8 | 3 | Analog, boost 1d4, clockwork (capacity 40, usage 8), line, unwieldy |
Net Gun, Bolt | — | 7 | 5,250 | 3d4 E | 30 ft. | Stunned | 2 nets | 1 | 1 | Entangle, stun |
Recombinator Ray | — | 8 | 9,500 | 2d10 A | 60 ft. | Corrode 1d6 | 80 | 8 | 1 | Antibiological |
Culling Ray, Lesser | — | 8 | 8,850 | 1d12 A & F | 30 ft. | Irradiate | 20 charges | 1 | 2 | Blast, ignite 1d6 |
Digitizer Rifle, Silver | — | 8 | 8,000 | 2d8 So | 80 ft. | digitize 1d8 | 40 charges | 2 | 1 | Bright, professional (vidgamer), relic |
Thasphalt Rifle, Tactical | — | 8 | 8,500 | 2d10 B | 60 ft. | Push (5 ft.) | 80 thasphalt | 4 | 2 | Analog, force |
Formian Venomcaster, Advanced | — | 9 | 12,750 | 3d8 P | 60 ft. | Injection DC +2 | 12 darts | 1 | 1 | Analog, injection, unwieldy |
Frost Maw, Snarl-class | — | 9 | 13,000 | 2d8 C | 60 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy |
Nanite Thrower, Tactical | — | 9 | 13,300 | — | 60 ft. | wound | 10 nanites | 1 | 1 | deconstruct 2d6 |
Reality Rifle | — | 10 | 19,500 | 2d12 E | 80 ft. | Confuse | 40 | 8 | 2 | Mind-affecting, stun, subtle |
Data Rifle, Tera | — | 10 | 17,900 | 3d8 B or P or S | 100 ft. | Knockdown | 20 charges | 2 | 1 | Boost 1d8, codework (capacity 20, usage 2), force, modal |
Frost Maw, Roar-class | — | 10 | 19,000 | 4d8 C | 80 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy |
Meduza Rifle, Assault | — | 10 | 17,200 | 3d8 A & S | 70 ft. | Bind | 40 charges | 5 | 1 | Analog, living |
Needler Rifle, Elite | — | 10 | 18,000 | 4d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection |
Chimera Graft, Snarl-class | — | 11 | 24,000 | 2d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth |
Caustolance, Executioner | — | 12 | 38,000 | 5d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection |
Culling Ray, Standard | — | 12 | 34,500 | 2d12 A & F | 30 ft. | Irradiate | 20 charges | 2 | 2 | Blast, ignite 3d6 |
Dusk Rifle, Storm | — | 12 | 36,500 | 4d6 C & E | 60 ft. | — | 40 | 4 | 2 | Hybrid, line, unwieldy |
Electrosystem Rifle, Jolting | — | 12 | 37,500 | 4d10 E | 60 ft. | Staggered | 40 charges | 5 | 1 | Blast, living, Swarm, unwieldy |
EM Induction Rifle, Aurora | — | 12 | 36,400 | 3d8 E | 60 ft. | — | 40 charges | 8 | 3 | Analog, boost 1d8, clockwork (capacity 40, usage 8), line, unwieldy |
Nanite Thrower, Advanced | — | 12 | 35,400 | — | 60 ft. | wound | 10 nanites | 1 | 1 | deconstruct 3d6 |
Thasphalt Rifle, Advanced | — | 12 | 35,100 | 3d10 B | 80 ft. | Push (10 ft.) | 80 thasphalt | 8 | 2 | Analog, force |
Rackarack, Drum | — | 13 | 46,100 | 5d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 2d4 |
Digitizer Rifle, Gold | — | 14 | 65,000 | 5d8 So | 80 ft. | digitize 2d8 | 80 charges | 4 | 1 | Bright, professional (vidgamer), relic |
Formian Venomcaster, Elite | — | 14 | 70,600 | 7d8 P | 80 ft. | Injection DC +2 | 12 darts | 1 | 1 | Analog, entangle, injection, unwieldy |
Data Rifle, Peta | — | 15 | 113,300 | 5d8 B or P or S | 120 ft. | Knockdown | 40 charges | 4 | 1 | Boost 2d8, codework (capacity 40, usage 4), force, modal |
Meduza Rifle, Commander | — | 15 | 100,000 | 7d8 A & S | 80 ft. | Bind | 80 charges | 5 | 1 | Analog, living |
Nanite Thrower, Elite | — | 15 | 110,000 | — | 80 ft. | severe wound | 10 nanites | 2 | 1 | deconstruct 4d6 |
Needler Rifle, Paragon | — | 15 | 110,000 | 8d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection |
Thasphalt Rifle, Elite | — | 16 | 175,000 | 4d10 B | 100 ft. | Push (10 ft.) | 80 thasphalt | 10 | 2 | Analog, force |
Chimera Graft, Roar-class | — | 17 | 218,000 | 4d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth |
Dusk Rifle, Tempest | — | 17 | 260,000 | 8d6 C & E | 60 ft. | — | 40 | 4 | 2 | Hybrid, line, unwieldy |
EM Induction Rifle, Storm | — | 17 | 255,000 | 6d8 E | 90 ft. | — | 80 charges | 16 | 3 | Analog, boost 3d8, clockwork (capacity 80, usage 16), line, unwieldy |
Caustolance, Eradicator | — | 18 | 400,000 | 12d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection |
Culling Ray, Greater | — | 18 | 350,000 | 4d12 A & F | 30 ft. | Irradiate | 40 charges | 4 | 2 | Blast, ignite 5d6 |
Electrosystem Rifle, Convulsion | — | 18 | 400,000 | 8d10 E | 60 ft. | Stunned | 40 charges | 8 | 1 | Blast, living, Swarm, unwieldy |
Formian Venomcaster, Paragon | — | 18 | 398,000 | 10d10 P | 80 ft. | Injection DC +2 | 24 darts | 1 | 1 | Analog, entangle, injection, unwieldy |
Rackarack, Hammer | — | 18 | 371,000 | 6d10 So | 60 ft. | Nuisance | 40 charges | 2 | 1 | Boost 4d4 |
Meduza Rifle, Gorgon | — | 19 | 500,000 | 11d8 A & S | 100 ft. | Bind | 80 charges | 8 | 1 | Analog, living |
Data Rifle, Exa | — | 20 | 875,000 | 11d8 B or P or S | 120 ft. | Knockdown | 80 charges | 8 | 1 | Boost 5d8, codework (capacity 40, usage 4), force, modal |
Digitizer Rifle, Holofoil | — | 20 | 900,000 | 10d8 So | 160 ft. | digitize 4d8 | 100 charges | 5 | 1 | Bright, professional (vidgamer), relic |
Nanite Thrower, Paragon | — | 20 | 830,000 | — | 80 ft. | severe wound | 10 nanites | 2 | 1 | deconstruct 5d6 |
Needler Rifle, Supreme | — | 20 | 850,000 | 16d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection |
Numbing Beam, Tactical | Cryo | 1 | 370 | 1d6 C | 50 ft. | staggered | 20 charges | 1 | 1 | nonlethal |
Ice Carbine, Subzero | Cryo | 2 | 510 | 1d8 C & P | 60 ft. | — | 20 charges | 2 | 2 | automatic |
Void Rifle, Grave-Class | Cryo | 2 | 1,020 | 1d6 C | 60 ft. | suffocate | 20 charges | 1 | 1 | antibiological |
Frailty Rifle, Atrophy-Class | Cryo | 3 | 1,650 | 1d6 C | 60 ft. | — | 20 charges | 2 | 1 | necrotic |
Freeze Ray, Hiemal | Cryo | 3 | 1,420 | 1d4 C | 30 ft. | staggered | 20 charges | 4 | 2 | line, unwieldy |
Zero Rifle, Frostbite-Class | Cryo | 4 | 2,330 | 1d8 C | 60 ft. | staggered | 40 charges | 2 | 1 | — |
Numbing Beam, Advanced | Cryo | 5 | 3,050 | 1d8 C | 50 ft. | staggered | 20 charges | 1 | 1 | nonlethal |
Frost Projector, Frostbite-Class | Cryo | 6 | 5,100 | 1d10 C | 30 ft. | staggered | 40 charges | 2 | 1 | integrated (2 slots) |
Void Rifle, Crypt-Class | Cryo | 6 | 4,400 | 1d8 C | 60 ft. | suffocate | 20 charges | 1 | 1 | antibiological |
Frailty Rifle, Rot-Class | Cryo | 7 | 7,700 | 2d6 C | 60 ft. | — | 20 charges | 2 | 2 | necrotic |
Freeze Ray, Algid | Cryo | 7 | 6,300 | 2d4 C | 30 ft. | staggered | 20 charges | 4 | 2 | line, unwieldy |
Zero Rifle, Hailstorm-Class | Cryo | 8 | 10,100 | 2d8 C | 60 ft. | staggered | 40 charges | 2 | 2 | — |
Ice Carbine, Gelid | Cryo | 9 | 12,400 | 3d8 C & P | 60 ft. | — | 40 charges | 2 | 2 | automatic |
Numbing Beam, Elite | Cryo | 10 | 18,000 | 3d6 C | 80 ft. | staggered | 20 charges | 1 | 1 | nonlethal |
Freeze Ray, Glacial | Cryo | 11 | 24,800 | 5d4 C | 40 ft. | staggered | 20 charges | 4 | 2 | line, unwieldy |
Void Rifle, Tomb-Class | Cryo | 11 | 26,300 | 2d10 C | 80 ft. | suffocate | 40 charges | 2 | 1 | antibiological |
Frost Projector, Hailstorm-Class | Cryo | 12 | 42,000 | 2d10 C | 30 ft. | staggered | 40 charges | 2 | 1 | integrated (2 slots) |
Frailty Rifle, Blight-Class | Cryo | 13 | 57,200 | 4d6 C | 60 ft. | — | 40 charges | 4 | 2 | necrotic |
Ice Carbine, Ultracold | Cryo | 13 | 47,100 | 6d6 C & P | 80 ft. | — | 40 charges | 2 | 2 | automatic |
Zero Rifle, Blizzard-Class | Cryo | 14 | 79,800 | 4d8 C | 60 ft. | staggered | 80 charges | 4 | 2 | — |
Numbing Beam, Paragon | Cryo | 15 | 112,000 | 6d6 C | 80 ft. | staggered | 20 charges | 1 | 1 | nonlethal |
Freeze Ray, Isothermal | Cryo | 16 | 165,000 | 5d8 C | 40 ft. | staggered | 20 charges | 4 | 2 | line, unwieldy |
Void Rifle, Ossuary-Class | Cryo | 16 | 182,000 | 4d10 C | 100 ft. | suffocate | 40 charges | 1 | 1 | antibiological |
Frailty Rifle, Epidemic-Class | Cryo | 17 | 297,000 | 7d6 C | 60 ft. | — | 50 charges | 5 | 2 | necrotic |
Ice Carbine, Absolute-Zero | Cryo | 17 | 218,000 | 11d6 C & P | 80 ft. | — | 40 charges | 2 | 2 | automatic |
Zero Rifle, Avalanche-Class | Cryo | 18 | 410,200 | 7d8 C | 60 ft. | staggered | 100 charges | 5 | 2 | — |
Frost Projector, Blizzard-Class | Cryo | 19 | 680,000 | 5d10 C | 30 ft. | staggered | 40 charges | 2 | 1 | integrated (2 slots) |
Void Rifle, Barrow-Class | Cryo | 19 | 606,000 | 6d10 C | 100 ft. | suffocate | 80 charges | 2 | 1 | antibiological |
Freeze Ray, Hypothermic | Cryo | 20 | 818,000 | 5d12 C | 50 ft. | staggered | 20 charges | 4 | 2 | line, unwieldy |
Degenerator Rifle, Military | Degenerator | 17 | 242,000 | 7d8 A & So | 50 ft. | Degeneration 4d6 | 40 charges | 5 | 2 | Hybrid |
Degenerator Rifle, Dominion | Degenerator | 20 | 810,000 | 10d8 A & So | 50 ft. | Degeneration 5d6 | 80 charges | 5 | 2 | Hybrid |
Disruption Rifle, Minor | Dimensional Disruption | 9 | 15,000 | 3d8 So | 50 ft. | staggered | 40 charges | 5 | 2 | boost 1d8, relic |
Disruption Rifle, Major | Dimensional Disruption | 14 | 80,000 | 6d8 So | 40 ft. | staggered | 40 charges | 5 | 2 | boost 2d8, relic |
Dross Gun, Scrapper | Disintegrator | 2 | 720 | 1d6 A | 15 ft. | — | 20 charges | 1 | 1 | penetrating |
Dross Gun, Scoring | Disintegrator | 5 | 3,300 | 1d8 A | 20 ft. | wound | 20 charges | 2 | 1 | penetrating |
Disintegrator Rifle, Liquidator | Disintegrator | 6 | 4,750 | 1d20 A | 30 ft. | corrode 1d6 | 40 charges | 4 | 2 | — |
Dross Gun, Flux | Disintegrator | 10 | 19,200 | 2d12 A | 20 ft. | severe wound | 20 charges | 4 | 1 | penetrating |
Disintegrator Rifle, Decimator | Disintegrator | 11 | 29,000 | 3d10 A | 30 ft. | corrode 2d6 | 40 charges | 4 | 2 | — |
Disintegrator Rifle, Executioner | Disintegrator | 16 | 210,000 | 5d10 A | 30 ft. | corrode 3d6 | 80 charges | 8 | 2 | — |
Disintegrator Rifle, Eradicator | Disintegrator | 20 | 745,000 | 5d20 A | 30 ft. | corrode 4d6 | 80 charges | 8 | 2 | — |
Gulchgun | Flame | 1 | 90 | 1d8 F | 20 ft. | burn 1d6 | 4 shells | 1 | 1 | analog |
Flame Rifle | Flame | 2 | 490 | 1d6 F | 25 ft. | burn 1d6 | 20 petrol | 5 | 1 | line, unwieldy |
Flare Rifle, Dazzler | Flame | 3 | 445 | 2d4 F | 60 ft. | burn 1d6 | 8 flares | 1 | 1 | analog, bright, harrying |
Blaze Rifle, Ifrit-Class | Flame | 4 | 1,900 | 1d10 F | 40 ft. | burn 1d6 | 40 petrol | 2 | 1 | analog, unwieldy |
Petrol Converter, Light | Flame | 4 | 2,150 | 1d8 F or A | 40 ft. | — | 40 petrol | 2 | 1 | analog, modal (disintegrator) |
Dragon Rifle, Wyrmling | Flame | 5 | 3,020 | 1d8 F | 6 ft. | burn 1d4 | 20 petrol | 1 | 1 | automatic |
Flare Rifle, Vivifier | Flame | 6 | 3,600 | 1d10 F | 80 ft. | burn 2d4 | 8 flares | 1 | 1 | analog, bright, harrying |
Blaze Rifle, Salamander-Class | Flame | 7 | 5,800 | 2d8 F | 60 ft. | burn 2d6 | 40 petrol | 2 | 1 | analog, unwieldy |
Petrol Converter, Tactical | Flame | 7 | 6,750 | 2d6 F or A | 80 ft. | — | 40 petrol | 4 | 1 | analog, modal (disintegrator) |
Igniter, Ember | Flame | 8 | 9,900 | — | 80 ft. | burn 2d6 | 40 charges | 4 | 1 | ignite 2d6 |
Dragon Rifle, Drake | Flame | 9 | 13,400 | 3d6 F | 60 ft. | burn 2d4 | 20 petrol | 1 | 1 | automatic |
Flare Rifle, Coruscator | Flame | 10 | 15,700 | 5d4 F | 80 ft. | burn 2d6 | 12 flares | 2 | 1 | analog, bright, harrying |
Petrol Converter, Advanced | Flame | 10 | 18,500 | 3d6 F or A | 80 ft. | — | 40 petrol | 1 | 1 | analog, modal (disintegrator) |
Blaze Rifle, Hellhound-Class | Flame | 11 | 23,200 | 3d10 F | 60 ft. | burn 3d6 | 40 petrol | 2 | 1 | analog, unwieldy |
Igniter, Blaze | Flame | 12 | 34,200 | — | 80 ft. | burn 3d6 | 40 charges | 4 | 1 | ignite 3d6 |
Flare Rifle, Scorcher | Flame | 13 | 43,800 | 7d4 F | 80 ft. | burn 3d6 | 12 flares | 3 | 1 | analog, bright, harrying |
Dragon Rifle, Wyvern | Flame | 14 | 72,200 | 6d6 F | 80 ft. | burn 3d4 | 20 petrol | 1 | 1 | automatic |
Petrol Converter, Elite | Flame | 14 | 76,500 | 5d6 F or A | 80 ft. | — | 40 petrol | 2 | 1 | analog, modal (disintegrator) |
Igniter, Inferno | Flame | 15 | 108,000 | — | 80 ft. | burn 4d6 | 40 charges | 4 | 1 | ignite 4d6 |
Blaze Rifle, Firedrake-Class | Flame | 16 | 153,000 | 5d10 F | 60 ft. | burn 4d6 | 40 petrol | 2 | 1 | analog, unwieldy |
Flare Rifle, Nova | Flame | 17 | 201,000 | 12d4 F | 100 ft. | burn 4d6 | 12 flares | 4 | 1 | analog, bright, harrying |
Igniter, Solar Flare | Flame | 18 | 360,000 | — | 80 ft. | burn 5d6 | 40 charges | 4 | 1 | ignite 5d6 |
Petrol Converter, Paragon | Flame | 18 | 385,000 | 9d6 F or A | 80 ft. | — | 40 petrol | 2 | 1 | analog, modal (disintegrator) |
Dragon Rifle, True | Flame | 19 | 559,000 | 11d6 F | 100 ft. | burn 4d4 | 20 petrol | 1 | 1 | automatic |
Blaze Rifle, Pheonix-Class | Flame | 20 | 765,000 | 9d10 F | 80 ft. | burn 5d6 | 40 petrol | 2 | 1 | analog, unwieldy |
Laser Rifle, Azimuth | Laser | 1 | 425 | 1d8 F | 120 ft. | burn 1d6 | 20 charges | 1 | 1 | — |
Serpent Laser, Azimuth | Laser | 2 | 500 | 2d4 F | 100 ft. | burn 1d4 | 20 charges | 10 | 1 | — |
Infinity Rifle, Tactical | Laser | 3 | 1,300 | 1d6 F | 40 ft. | — | 20 charges | 1 | 1 | boost 1d6 |
Excavation Laser, Light | Laser | 4 | 2,050 | 1d10 F | 60 ft. | — | 40 charges | 2 | 2 | penetrating, professional (mining) |
Serpent Laser, Corona | Laser | 5 | 2,700 | 2d6 F | 100 ft. | burn 2d4 | 40 charges | 20 | 1 | — |
Laser Rifle, Corona | Laser | 6 | 4,650 | 2d6 F | 120 ft. | burn 1d6 | 40 charges | 1 | 1 | — |
Infinity Rifle, Advanced | Laser | 7 | 6,100 | 2d4 F | 60 ft. | — | 20 charges | 1 | 1 | boost 2d4 |
Serpent Laser, Aphelion | Laser | 8 | 8,800 | 2d8 F | 120 ft. | burn 3d4 | 40 charges | 20 | 1 | — |
Laser Rifle, Aphelion | Laser | 9 | 14,300 | 3d6 F | 120 ft. | burn 1d6 | 40 charges | 1 | 1 | — |
Infinity Rifle, Elite | Laser | 10 | 17,100 | 2d6 F | 80 ft. | — | 20 charges | 1 | 1 | boost 2d6 |
Autobeam Rifle, Tactical | Laser | 11 | 26,900 | 5d4 F | 60 ft. | burn 2d4 | 40 charges | 4 | 2 | automatic |
Excavation Laser, Medium | Laser | 12 | 36,000 | 3d10 F | 60 ft. | — | 40 charges | 2 | 2 | penetrating, professional (mining) |
Laser Rifle, Perihelion | Laser | 13 | 53,800 | 5d6 F | 130 ft. | burn 2d6 | 100 charges | 2 | 1 | — |
Serpent Laser, Perihelion | Laser | 14 | 66,000 | 3d12 F | 120 ft. | burn 4d4 | 40 charges | 20 | 1 | — |
Autobeam Rifle, Advanced | Laser | 15 | 95,500 | 7d4 F | 60 ft. | burn 3d4 | 100 charges | 10 | 2 | automatic |
Infinity Rifle, Paragon | Laser | 16 | 155,000 | 4d6 F | 100 ft. | — | 20 charges | 1 | 1 | boost 4d6 |
Laser Rifle, Parallax | Laser | 17 | 248,000 | 8d6 F | 150 ft. | burn 4d6 | 100 charges | 2 | 1 | — |
Excavation Laser, Heavy | Laser | 18 | 380,000 | 6d10 F | 60 ft. | — | 80 charges | 4 | 2 | penetrating, professional (mining) |
Autobeam Rifle, Elite | Laser | 19 | 548,100 | 12d4 F | 60 ft. | burn 5d4 | 100 charges | 5 | 2 | automatic |
Laser Rifle, Zenith | Laser | 20 | 722,000 | 11d6 F | 150 ft. | burn 5d6 | 100 charges | 2 | 1 | — |
Plasma Bolter, Tactical | Plasma | 1 | 260 | 1d10 E & F | 40 ft. | — | 20 charges | 4 | 2 | unwieldy |
Nova Rifle, Red Star | Plasma | 2 | 940 | 1d6 E & F | 30 ft. | blind | 20 charges | 2 | 1 | line, unwieldy |
Plasma Fork, 12-Notch | Plasma | 3 | 1,290 | 1d8 E & F | 60 ft. | knockdown | 20 charges | 1 | 1 | boost 1d4 |
Microfusion Rifle, Light | Plasma | 4 | 2,350 | 1d8 E & F | 15 ft. | irradiate | 40 charges | 4 | 1 | blast, radioactive, unwieldy |
Plasma Bolter, Advanced | Plasma | 5 | 3,010 | 2d8 E & F | 60 ft. | wound | 40 charges | 8 | 2 | unwieldy |
Plasma Rifle, Red Star | Plasma | 6 | 4,600 | 1d10 E & F | 40 ft. | burn 1d4 | 40 charges | 4 | 2 | line, unwieldy |
Nova Rifle, Yellow Star | Plasma | 7 | 6,800 | 2d6 E & F | 60 ft. | blind | 40 charges | 4 | 1 | line, unwieldy |
Plasma Fork, 15-Notch | Plasma | 8 | 8,850 | 1d10 E & F | 80 ft. | knockdown | 20 charges | 1 | 1 | boost 1d10 |
Plasma Bolter, Elite | Plasma | 9 | 14,000 | 3d10 E & F | 60 ft. | wound | 40 charges | 4 | 2 | unwieldy |
Plasma Rifle, Yellow Star | Plasma | 10 | 16,800 | 2d10 E & F | 40 ft. | burn 1d8 | 40 charges | 4 | 2 | line, unwieldy |
Nova Rifle, White Star | Plasma | 11 | 25,300 | 3d6 E & F | 80 ft. | blind | 40 charges | 4 | 1 | line, unwieldy |
Microfusion Rifle, Medium | Plasma | 12 | 40,800 | 3d8 E & F | 30 ft. | irradiate | 40 charges | 4 | 1 | blast, radioactive, unwieldy |
Plasma Caster, White Star | Plasma | 13 | 49,100 | 3d10 E & F | 80 ft. | burn 1d10 | 100 charges | 5 | 2 | boost 1d10 |
Plasma Fork, 19-Notch | Plasma | 14 | 64,800 | 3d10 E & F | 80 ft. | knockdown | 40 charges | 2 | 1 | boost 2d10 |
Plasma Rifle, White Star | Plasma | 15 | 126,600 | 4d10 E & F | 60 ft. | burn 2d8 | 40 charges | 4 | 2 | line, unwieldy |
Plasma Bolter, Paragon | Plasma | 16 | 170,000 | 9d8 E & F | 60 ft. | wound | 80 charges | 4 | 2 | unwieldy |
Plasma Caster, Blue Star | Plasma | 17 | 275,000 | 5d10 E & F | 80 ft. | burn 2d10 | 200 charges | 10 | 2 | boost 2d10 |
Microfusion Rifle, Heavy | Plasma | 18 | 410,000 | 5d8 E & F | 40 ft. | irradiate | 40 charges | 4 | 1 | blast, radioactive, unwieldy |
Plasma Fork, 22-Notch | Plasma | 19 | 750,000 | 6d10 E & F | 100 ft. | knockdown | 40 charges | 2 | 1 | boost 3d10 |
Plasma Rifle, Blue Star | Plasma | 20 | 935,000 | 8d10 E & F | 100 ft. | burn 4d8 | 100 charges | 10 | 2 | line, unwieldy |
Hunting Rifle | Projectile | 1 | 240 | 1d8 P | 90 ft. | — | 6 rounds | 1 | 1 | analog |
Scattergun, Utility | Projectile | 1 | 235 | 1d4 P | 15 ft. | — | 4 shells | 1 | 1 | analog, blast |
Autotarget Rifle | Projectile | 2 | 755 | 1d6 P | 60 ft. | — | 10 rounds | 1 | 2 | analog, automatic |
Acid Dart Rifle, Tactical | Projectile | 2 | 485 | 1d8 A & P | 80 ft. | corrode 1d4 | 10 darts | 1 | 1 | analog |
Cinder Rifle, Truth-Sequence | Projectile | 2 | 700 | 1d8 P | 60 ft. | burn 1d6 | 10 rounds | 1 | 2 | — |
Crossbolter, Tactical | Projectile | 2 | 475 | 1d10 P | 70 ft. | — | 1 arrow | 1 | 2 | Analog, unwieldy |
Shield Rifle, Tactical | Projectile | 2 | 900 | 1d8 E & P | 80 ft. | Arc 1d4 | 12 rounds | 1 | 2 | Buttressing |
Huchket Rifle | Projectile | 3 | 1,400 | 1d10 P | 80 ft. | wound | 6 rounds | 1 | 1 | analog |
Aeon Guard, Assault Rifle | Projectile | 3 | 1,400 | 1d8 P | 80 ft. | — | 12 rounds | 1 | 1 | automatic |
Kalo Shredder, Slipstream-Class | Projectile | 3 | 1,610 | 1d6 S | 30 ft. | bleed 1d4 | 8 flechettes | 1 | 1 | analog, automatic, underwater |
Rail Gun, Tactical | Projectile | 3 | 1,150 | 1d8 P | 60 ft. | — | 12 rounds | 1 | 1 | automatic |
Breaching Gun, Utility | Projectile | 4 | 2,350 | 1d10 P | 20 ft. | knockdown | 4 shells | 1 | 1 | analog, breach, penetrating |
Vivara Rifle, Low-Flux | Projectile | 4 | 2,100 | 1d8 P | 50 ft. | — | 6 | 1 | 1 | Breakdown |
Rocket Rifle | Projectile | 5 | 3,010 | 1d12 B | 80 ft. | — | 5 mini-rockets | 1 | 1 | analog, unwieldy |
Rail Gun, Advanced | Projectile | 6 | 3,770 | 1d10 P | 60 ft. | — | 15 rounds | 1 | 1 | automatic |
Acid Dart Rifle, Dual | Projectile | 7 | 6,900 | 2d8 A & P | 90 ft. | corrode 2d4 | 24 darts | 2 | 1 | analog |
Aeon Guard, Accelerator Rifle | Projectile | 7 | 7,500 | 3d4 P | 60 ft. | — | 16 rounds | 1 | 2 | automatic |
Breaching Gun, Snub | Projectile | 7 | 6,800 | 2d10 P | 20 ft. | knockdown | 8 shells | 2 | 1 | analog, breach, penetrating |
Cinder Rifle, Salvation-Sequence | Projectile | 7 | 6,000 | 2d8 P | 60 ft. | burn 1d6 | 14 rounds | 1 | 2 | — |
Kalo Shredder, Cascade-Class | Projectile | 7 | 6,630 | 2d6 S | 40 ft. | bleed 1d6 | 16 flechettes | 1 | 1 | analog, automatic, underwater |
Seeker Rifle, Tactical | Projectile | 7 | 6,030 | 2d8 P | 100 ft. | — | 8 rounds | 1 | 1 | analog |
Shield Rifle, Advanced | Projectile | 7 | 6,820 | 2d8 E & P | 80 ft. | Arc 2d4 | 12 rounds | 1 | 2 | Buttressing |
Crossbolter, Dual | Projectile | 8 | 8,250 | 2d10 P | 70 ft. | — | 4 arrows | 2 | 2 | Analog, unwieldy |
Scattergun, Snub | Projectile | 8 | 8,300 | 1d12 P | 15 ft. | — | 8 shells | 1 | 1 | analog, blast |
Vivara Rifle, Mid-Flux | Projectile | 8 | 7,500 | 2d8 P | 60 ft. | — | 6 | 1 | 1 | Breakdown |
Magnetar Rifle, Tactical | Projectile | 9 | 11,800 | 2d8 P | 60 ft. | — | 18 rounds | 1 | 2 | analog, automatic |
Combat Rifle | Projectile | 10 | 16,500 | 3d8 P | 90 ft. | — | 12 rounds | 1 | 1 | analog |
Aeon Guard, RPPR | Projectile | 10 | 21,000 | 2d12 B | 100 ft. | knockdown | 12 mini-rockets | 1 | 2 | — |
Breaching Gun, Impact | Projectile | 11 | 25,300 | 3d10 P | 30 ft. | knockdown | 12 shells | 2 | 1 | analog, breach, penetrating |
Cinder Rifle, Valor-Sequence | Projectile | 11 | 23,700 | 3d8 P | 80 ft. | burn 2d6 | 20 rounds | 1 | 2 | — |
Kalo Shredder, Torrent-Class | Projectile | 11 | 26,700 | 4d6 S | 40 ft. | bleed 3d4 | 24 flechettes | 1 | 1 | analog, automatic, underwater |
Acid Dart Rifle, Complex | Projectile | 12 | 39,200 | 4d8 A & P | 90 ft. | corrode 4d4 | 48 darts | 4 | 2 | analog |
Scattergun, Impact | Projectile | 12 | 30,400 | 2d12 P | 15 ft. | — | 12 shells | 1 | 2 | analog, blast |
Shield Rifle, Elite | Projectile | 12 | 37,000 | 4d8 E & P | 80 ft. | Arc 4d4 | 15 rounds | 1 | 2 | Buttressing |
Vivara Rifle, High-Flux | Projectile | 12 | 27,600 | 4d8 P | 70 ft. | — | 6 | 1 | 1 | Breakdown |
Gyrojet Rifle, Tactical | Projectile | 13 | 54,000 | 3d12 B | 100 ft. | knockdown | 12 mini-rockets | 1 | 2 | analog |
Magnetar Rifle, Advanced | Projectile | 13 | 53,700 | 4d8 P | 60 ft. | — | 24 rounds | 1 | 2 | analog, automatic |
Kalo Shredder, Deluge-Class | Projectile | 14 | 74,300 | 6d6 S | 60 ft. | bleed 4d4 | 36 flechettes | 1 | 1 | analog, automatic, underwater |
Seeker Rifle, Advanced | Projectile | 14 | 72,300 | 6d8 P | 100 ft. | — | 18 rounds | 1 | 1 | analog |
Breaching Gun, Vortex | Projectile | 15 | 119,000 | 6d10 P | 30 ft. | knockdown | 16 shells | 2 | 1 | analog, breach, penetrating |
Cinder Rifle, Glory-Sequence | Projectile | 15 | 102,200 | 6d8 P | 80 ft. | burn 2d6 | 24 rounds | 1 | 2 | — |
Gyrojet Rifle, Advanced | Projectile | 15 | 122,800 | 5d12 B | 120 ft. | knockdown | 12 mini-rockets | 1 | 2 | analog |
Scattergun, Vortex | Projectile | 15 | 91,900 | 3d12 P | 30 ft. | — | 12 shells | 1 | 2 | analog, blast |
Magnetar Rifle, Elite | Projectile | 16 | 185,100 | 6d8 P | 120 ft. | — | 36 rounds | 1 | 2 | analog, automatic |
Gyrojet Rifle, Elite | Projectile | 17 | 245,600 | 6d12 B | 120 ft. | knockdown | 12 mini-rockets | 1 | 2 | analog |
Kalo Shredder, Monsoon-Class | Projectile | 17 | 784,000 | 12d6 S | 60 ft. | bleed 4d6 | 48 flechettes | 1 | 1 | analog, automatic, underwater |
Seeker Rifle, Elite | Projectile | 17 | 242,500 | 9d8 P | 100 ft. | — | 18 rounds | 1 | 1 | analog |
Shield Rifle, Paragon | Projectile | 17 | 264,000 | 8d8 E & P | 80 ft. | Arc 4d8 | 18 rounds | 1 | 2 | Buttressing |
Scattergun, Grapeshot | Projectile | 18 | 331,000 | 4d12 P | 30 ft. | — | 12 shells | 1 | 2 | analog, blast |
Breaching Gun, Grapeshot | Projectile | 19 | 509,000 | 10d10 P | 30 ft. | knockdown | 20 shells | 2 | 1 | analog, breach, penetrating |
Magnetar Rifle, Paragon | Projectile | 19 | 612,600 | 8d8 P | 120 ft. | — | 48 rounds | 1 | 2 | analog, automatic |
Gyrojet Rifle, Paragon | Projectile | 20 | 723,500 | 8d12 B | 120 ft. | knockdown | 12 mini-rockets | 1 | 2 | analog |
Seeker Rifle, Paragon | Projectile | 20 | 809,200 | 12d8 P | 100 ft. | — | 24 rounds | 1 | 1 | analog |
Pulsecaster Rifle | Shock | 1 | 100 | 1d6 E | 50 ft. | — | 20 charges | 1 | 1 | nonlethal |
Arc Emitter, Tactical | Shock | 2 | 750 | 1d4 E | 15 ft. | — | 20 charges | 4 | 1 | blast, stun, unwieldy |
Storm Coil, Live | Shock | 3 | 1,480 | 1d6 E | 40 ft. | — | 20 charges | 5 | 2 | line, unwieldy |
Polarity Rifle, Static | Shock | 4 | 2,400 | 1d8 E | 60 ft. | — | 40 charges | 2 | 1 | polarize 1d4 |
Surgecaster, Standard | Shock | 5 | 3,300 | 1d10 E | 40 ft. | arc 1d10 | 20 charges | 2 | 1 | boost 1d6, living |
Arc Rifle, Static | Shock | 6 | 4,200 | 1d12 E | 70 ft. | arc 1d6 | 40 charges | 1 | 2 | stun |
Storm Coil, Jolt | Shock | 7 | 6,900 | 2d6 E | 60 ft. | — | 40 charges | 8 | 2 | line, unwieldy |
Charge Emitter, Impulse | Shock | 8 | 10,900 | 3d4 E | 20 ft. | staggered | 20 charges | 2 | 1 | integrated (1 slot), stun |
Arc Emitter, Advanced | Shock | 9 | 13,200 | 2d4 E | 30 ft. | — | 40 charges | 10 | 1 | blast, stun, unwieldy |
Polarity Rifle, Aurora | Shock | 10 | 21,000 | 2d8 E | 80 ft. | — | 40 charges | 2 | 1 | polarize 1d10 |
Arc Rifle, Aurora | Shock | 11 | 24,500 | 2d12 E | 70 ft. | arc 2d6 | 40 charges | 1 | 2 | stun |
Storm Coil, Impulse | Shock | 12 | 35,200 | 4d6 E | 80 ft. | — | 80 charges | 10 | 2 | line, unwieldy |
Charge Emitter, Jolt | Shock | 13 | 57,000 | 3d10 E | 30 ft. | staggered | 20 charges | 2 | 1 | integrated (1 slot), stun |
Surgecaster, Advanced | Shock | 14 | 83,000 | 3d10 E | 60 ft. | arc 2d10 | 40 charges | 2 | 1 | boost 1d10, living |
Polarity Rifle, Storm | Shock | 15 | 137,000 | 4d8 E | 80 ft. | — | 40 charges | 2 | 1 | polarize 2d8 |
Arc Rifle, Storm | Shock | 16 | 190,300 | 4d12 E | 80 ft. | arc 4d6 | 80 charges | 2 | 2 | stun |
Storm Coil, Surge | Shock | 17 | 261,000 | 7d6 E | 120 ft. | — | 100 charges | 10 | 2 | line, unwieldy |
Charge Emitter, Surge | Shock | 18 | 435,000 | 5d10 E | 40 ft. | staggered | 80 charges | 5 | 1 | integrated (1 slot), stun |
Arc Rifle, Tempest | Shock | 19 | 622,000 | 6d12 E | 80 ft. | arc 6d6 | 100 charges | 2 | 2 | stun |
Polarity Rifle, Tempest | Shock | 20 | 1,000,000 | 8d8 E | 80 ft. | — | 80 charges | 2 | 1 | polarize 3d8 |
Scrambler Rifle, Termite | Shock | 3 | 1,520 | 1d6 E | 90 ft. | Confuse | 20 charges | 2 | 1 | Scramble |
Trenarii Singing Coil, Solo | Shock | 4 | 2,200 | 1d4 E | 60 ft. | — | 20 charges | 5 | 2 | Line, unwieldy, Professional (Musician) |
Scrambler Rifle, Cockroach | Shock | 8 | 9,850 | 2d6 E | 90 ft. | Confuse | 20 charges | 2 | 1 | Scramble |
Trenarii Singing Coil, Duet | Shock | 8 | 9,700 | 2d4 E | 90 ft. | — | 40 charges | 8 | 2 | Line, unwieldy, Professional (Musician) |
Scrambler Rifle, Dragonfly | Shock | 11 | 24,900 | 3d6 E | 90 ft. | Confuse | 20 charges | 2 | 1 | Scramble |
Trenarii Singing Coil, Quartet | Shock | 13 | 50,000 | 4d4 E | 120 ft. | Deafen | 80 charges | 10 | 2 | Line, unwieldy, Professional (Musician) |
Scrambler Rifle, Locust | Shock | 14 | 82,600 | 4d6 E | 90 ft. | Confuse | 20 charges | 2 | 1 | Scramble |
Trenarii Singing Coil, Orchestra | Shock | 18 | 380,000 | 7d4 E | 200 ft. | Deafen | 100 charges | 10 | 2 | Line, unwieldy, Professional (Musician) |
Shout Rifle | Sonic | 1 | 450 | 1d4 So | 30 ft. | demoralize | 20 charges | 4 | 1 | blast, nonlethal, unwieldy |
Boomer Rifle, Tremor | Sonic | 2 | 520 | 1d8 So | 40 ft. | deafen | 12 shells | 3 | 1 | analog |
Chordpocalypse, Thunderstrike | Sonic | 2 | 765 | 1d6 So | 30 ft. | Deafen | 20 charges | 1 | 1 | Boost (1d4), polarize (1d4), professional (musician) |
Blindmark Rifle, Thunderstrike | Sonic | 3 | 1,400 | 2d4 So | 60 ft. | — | 20 charges | 2 | 1 | echo, stun |
Vortex Rifle, Pulse | Sonic | 3 | 1,400 | 2d4 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater |
Staccato Rifle, Pulse | Sonic | 4 | 2,000 | 1d10 So | 40 ft. | deafen | 40 charges | 1 | 2 | automatic |
Sonic Rifle, Thunderstrike | Sonic | 5 | 3,400 | 1d10 So | 50 ft. | deafen | 40 charges | 2 | 1 | — |
Boomer Rifle, Rumbler | Sonic | 6 | 4,100 | 2d6 So | 40 ft. | deafen | 12 shells | 4 | 1 | analog |
Chordpocalypse, Shattering | Sonic | 6 | 4,280 | 1d8 So | 30 ft. | Deafen | 20 charges | 1 | 1 | Boost (1d6), polarize (1d6), professional (musician) |
Vortex Rifle, Surge | Sonic | 6 | 4,150 | 2d6 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater |
Streetsweeper, Thunderstrike | Sonic | 7 | 7,150 | 1d10 So | 50 ft. | knockdown | 40 charges | 5 | 2 | boost 1d6 |
Blindmark Rifle, LFD | Sonic | 8 | 9,800 | 2d8 So | 80 ft. | — | 40 charges | 5 | 1 | echo, stun |
Staccato Rifle, Surge | Sonic | 9 | 13,000 | 2d10 So | 60 ft. | deafen | 40 charges | 2 | 2 | automatic |
Chordpocalypse, Psychedelic | Sonic | 10 | 18,400 | 2d8 So | 30 ft. | Deafen | 40 charges | 2 | 1 | Boost (1d8), polarize (1d8), professional (musician) |
Sonic Rifle, LFD | Sonic | 10 | 17,000 | 2d10 So | 50 ft. | deafen | 40 charges | 2 | 2 | — |
Boomer Rifle, Concussive | Sonic | 11 | 24,000 | 4d6 So | 40 ft. | knockdown | 15 shells | 5 | 1 | analog |
Streetsweeper, LFD | Sonic | 12 | 39,300 | 3d10 So | 50 ft. | knockdown | 40 charges | 5 | 2 | boost 1d8 |
Vortex Rifle, Drum | Sonic | 12 | 38,000 | 4d6 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater |
Blindmark Rifle, HFD | Sonic | 13 | 51,000 | 4d8 So | 100 ft. | sicken | 40 charges | 8 | 1 | echo, stun |
Chordpocalypse, Banshee | Sonic | 14 | 72,000 | 4d8 So | 30 ft. | Deafen | 40 charges | 2 | 1 | Boost (2d6), polarize (2d6), professional (musician) |
Sonic Rifle, HFD | Sonic | 14 | 80,200 | 4d10 So | 50 ft. | deafen | 80 charges | 4 | 2 | — |
Staccato Rifle, Drum | Sonic | 15 | 107,000 | 4d10 So | 60 ft. | deafen | 40 charges | 2 | 2 | automatic |
Streetsweeper, HFD | Sonic | 16 | 195,000 | 5d10 So | 50 ft. | knockdown | 40 charges | 4 | 2 | boost 1d10 |
Boomer Rifle, Shockwave | Sonic | 17 | 230,000 | 8d6 So | 40 ft. | knockdown | 20 shells | 5 | 1 | analog |
Vortex Rifle, Hammer | Sonic | 17 | 250,000 | 8d6 So | 60 ft. | Nauseate | 40 charges | 2 | 1 | Breach, underwater |
Chordpocalypse, Transcendent | Sonic | 18 | 372,000 | 7d8 So | 40 ft. | Deafen | 80 charges | 2 | 1 | Boost (2d8), polarize (2d8), professional (musician) |
Sonic Rifle, Banshee | Sonic | 18 | 364,500 | 6d10 So | 50 ft. | deafen | 100 charges | 5 | 2 | — |
Blindmark Rifle, Banshee | Sonic | 19 | 585,000 | 8d8 So | 120 ft. | sicken | 80 charges | 10 | 1 | echo, stun |
Staccato Rifle, Hammer | Sonic | 20 | 810,000 | 8d10 So | 80 ft. | deafen | 80 charges | 4 | 2 | automatic |