Name | Category | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special |
Needler Pistol | — | 1 | 105 | 1d4 P | 30 ft. | injection DC +2 | 6 darts | 1 | L | analog, injection |
Singing Stinger | — | 1 | 200 | — | 20 ft. | injection +2 | 1 dart | 1 | 1 | Analog, breakdown, injection, professional (musician), subtle |
Caustoject, Liquidator | — | 1 | 225 | 1d4 A | 30 ft. | Injection DC +2 | 20 charges | 2 | L | Injection |
Cestus Pistol, Tactical | — | 1 | 250 | 1d4 P | Reach ft. | — | 1 round | 1 | — | Conceal, punch gun |
Gnome Scout Gun, Tactical | — | 1 | 300 | 1d4 F or C | 30 ft. | — | 20 charges | 1 | L | Modal (Cryo) |
Needler Pistol, Tactical | — | 1 | 175 | 1d4 P | 40 ft. | Injection DC +2 | 8 darts | 1 | 1 | Analog, injection |
Skipshot Pistol, Tactical | — | 1 | 105 | 1d4 P | 60 ft. | Bleed 2 | 20 rounds | 1 | L | Teleportive |
Thasphalt Blaster, Light | — | 1 | 350 | 1d4 B | 20 ft. | — | 40 thasphalt | 1 | 1 | Analog, force |
Chorister, Warbler | — | 2 | 895 | 1d4 So | 40 ft. | Knockdown | 20 charges | 1 | L | Boost 1, professional (musician) |
Glove Needler, Tactical | — | 2 | 560 | 1d4 A | Reach ft. | Injection DC +2 | 1 round | 1 | — | Conceal, injection, punch gun |
Spelldarter, Standard | — | 2 | 800 | 1d4 P | 40 ft. | — | 6 darts | 1 | L | force, hybrid |
Acid Cannon, Micrergate | — | 3 | 1,500 | 1d4 A | 40 ft. | corrode 1d4 | 40 charges | 2 | L | Living, Swarm |
Graviton Pistol, Linear | — | 3 | 1,450 | — | 60 ft. | knockdown | 20 charges | 4 | 2 | gravitation (10 ft.) |
Infernian, Ifrit-Class | — | 3 | 1,400 | 1d6 F | 50 ft. | Arc 1d4 | 4 flares | 1 | L | — |
Nightarch Needler, Tactical | — | 3 | 1,650 | 1d6 P | 30 ft. | injection dc +2 | 5 darts | 1 | L | analog, injection |
Mood Goo Emitter | — | 4 | 2,500 | — | 30 ft. | Knockdown | 10 mood goo | 1 | 1 | Analog, line, unwieldy |
Thasteron Blunderbuss | — | 4 | 1,350 | 2d4 P | 20 ft. | Knockdown | 50 thasteron pellets | 10 | 1 | Blast, propel (5 feet) |
Moon Splinter, Crescent | — | 4 | 2,200 | 1d4 C & B | 70 ft. | Staggered | 20 | 1 | 1 | Bright, force, hybrid, living, polarize 1d4 |
Shield Projector, Sentry | — | 4 | 2,180 | — | 40 ft. | — | 40 charges | 4 | 2 | shield 1d4, unwieldy |
Sting Pistol, Ant | — | 4 | 2,150 | 1d8 A & P | 20 ft. | corrode 1d6 | 20 charges | 5 | L | living |
Neutriad Pistol | — | 5 | 3,200 | 1d6 B | 60 ft. | pulse 1d6 | 20 charges | 1 | L | Force |
Binding Blaster, Orb | — | 5 | 3,100 | 1d6 B | 30 ft. | Bind | 20 | 2 | L | Force, stun |
Data Pistol, Giga | — | 5 | 3,150 | 1d4 B or P or S | 60 ft. | — | 20 charges | 2 | L | Boost 1, codework (capacity 20, usage 2), force, modal |
Graviton Pistol, Vector | — | 5 | 3,050 | — | 60 ft. | knockdown | 40 charges | 4 | 2 | gravitation (15 ft.) |
Needler Pistol, Advanced | — | 5 | 2,700 | 1d6 P | 40 ft. | Injection DC +2 | 8 darts | 1 | 1 | Analog, injection |
Caustoject, Decimator | — | 6 | 4,000 | 1d8 A | 30 ft. | Injection DC +2 | 20 charges | 2 | L | Injection |
Cestus Pistol, Advanced | — | 6 | 4,170 | 1d10 P | Reach ft. | Bleed 1d4 | 1 round | 1 | — | Conceal, punch gun |
Chorister, Harmonist | — | 6 | 4,400 | 1d8 So | 40 ft. | Knockdown | 20 charges | 1 | L | Boost 1d4, professional (musician) |
Rocket Bracer, Tactical | — | 6 | 4,000 | 1d8 B & F | 50 ft. | Knockdown | 4 mini-rockets | 1 | L | Integrated (1 slot) |
Skipshot Pistol, Advanced | — | 6 | 3,750 | 2d4 P | 60 ft. | Bleed 1d6 | 20 rounds | 1 | L | Teleportive |
Thasphalt Blaster, Tactical | — | 6 | 4,200 | 1d8 B | 30 ft. | — | 40 thasphalt | 2 | 1 | Analog, force |
Reality Pistol | — | 7 | 7,000 | 1d10 E | 30 ft. | Confuse | 40 | 8 | 1 | Mind-affecting, stun, subtle |
Acid Cannon, Macrergate | — | 7 | 7,000 | 2d6 A | 40 ft. | corrode 2d4 | 40 charges | 4 | L | Living, Swarm |
Digitizer Pistol, Silver | — | 7 | 6,000 | 2d4 So | 40 ft. | digitize 1d6 | 40 charges | 2 | L | Bright, professional (vidgamer), relic |
Glove Needler, Advanced | — | 7 | 5,800 | 1d12 A | Reach ft. | Injection DC +2 | 1 round | 1 | — | Conceal, injection, punch gun |
Gnome Scout Gun, Advanced | — | 7 | 6,300 | 2d6 F or C | 40 ft. | — | 40 charges | 2 | L | Modal (Cryo) |
Infernian, Salamander-Class | — | 7 | 6,500 | 2d4 F | 50 ft. | Arc 1d6 | 10 flares | 1 | L | — |
Tetrad Rings, Tactical | — | 7 | 6,900 | 1d6 B | 40 ft. | push (5 ft.) | 20 charges | 2 | L | force |
Graviton Pistol, Tensor | — | 8 | 9,800 | — | 60 ft. | knockdown | 40 charges | 4 | 2 | gravitation (20 ft.) |
Nightarch Needler, Advanced | — | 8 | 6,270 | 2d6 P | 30 ft. | injection dc +2 | 5 darts | 1 | L | analog, injection |
Spelldarter, Hexing | — | 8 | 10,000 | 2d4 P | 40 ft. | — | 6 darts | 1 | L | force, hybrid |
Binding Blaster, Globe | — | 9 | 13,900 | 2d6 B | 30 ft. | Bind | 40 | 4 | L | Force, stun |
Data Pistol, Tera | — | 9 | 13,700 | 2d4 B or P or S | 60 ft. | — | 20 charges | 2 | L | Boost 1d4, codework (capacity 20, usage 2), force, modal |
Moon Splinter, Gibbous | — | 9 | 13,000 | 2d6 C & B | 60 ft. | Staggered | 40 | 2 | 1 | Bright, force, hybrid, living, polarize 1d6 |
Nanite Pistol, Tinker-class | — | 9 | 13,300 | 1d4 A | 30 ft. | — | 10 nanites | 1 | L | Deconstruct 2d4 |
Shield Projector, Defender | — | 9 | 13,800 | — | 40 ft. | — | 80 charges | 10 | 2 | shield 2d6, unwieldy |
Chorister, Chanteuse | — | 10 | 18,200 | 2d8 So | 40 ft. | Knockdown | 40 charges | 2 | L | Boost 1d6, professional (musician) |
Moon Splinter, Full | — | 10 | 19,000 | 2d12 E | 80 ft. | Staggered | 80 | 4 | 1 | Bright, force, hybrid, living, polarize 1d8 |
Moon Splinter, New | — | 10 | 19,000 | 2d12 E | 80 ft. | Staggered | 100 | 5 | 1 | Bright, force, hybrid, living, polarize 1d8 |
Needler Pistol, Elite | — | 10 | 17,250 | 2d8 P | 40 ft. | Injection DC +2 | 8 darts | 1 | 1 | Analog, injection |
Sting Pistol, Yellow Jacket | — | 10 | 18,500 | 2d8 A & P | 40 ft. | corrode 2d6 | 20 charges | 4 | L | living |
Thasphalt Blaster, Advanced | — | 10 | 17,300 | 2d8 B | 40 ft. | — | 40 thasphalt | 4 | 1 | Analog, force |
Cestus Pistol, Elite | — | 11 | 24,400 | 2d10 P | Reach ft. | Bleed 1d6 | 1 round | 1 | — | Conceal, punch gun |
Infernian, Hellhound-Class | — | 11 | 25,000 | 4d4 F | 50 ft. | Arc 2d6 | 20 flares | 1 | L | — |
Nanite Pistol, Scrapper-class | — | 11 | 25,200 | 1d6 A | 30 ft. | — | 10 nanites | 1 | L | Deconstruct 3d4 |
Rocket Bracer, Advanced | — | 11 | 23,800 | 2d8 B & F | 50 ft. | Knockdown | 4 mini-rockets | 1 | L | Integrated (1 slot) |
Acid Cannon, Dinergate | — | 12 | 36,000 | 3d8 A | 40 ft. | corrode 3d4 | 40 charges | 4 | L | Living, Swarm |
Caustoject, Executioner | — | 12 | 32,900 | 4d4 A | 30 ft. | Injection DC +2 | 20 charges | 2 | L | Injection |
Gnome Scout Gun, Elite | — | 12 | 34,800 | 3d6 F or C | 40 ft. | — | 40 charges | 2 | L | Modal (Cryo) |
Skipshot Pistol, Elite | — | 12 | 32,000 | 5d4 P | 60 ft. | Bleed 3d6 | 20 rounds | 1 | L | Teleportive |
Spelldarter, Bewitching | — | 12 | 36,000 | 3d4 P | 40 ft. | — | 6 darts | 1 | L | force, hybrid |
Tetrad Rings, Advanced | — | 12 | 39,000 | 2d6 B | 60 ft. | push (5 ft.) | 20 charges | 2 | L | force |
Digitizer Pistol, Gold | — | 13 | 46,000 | 5d4 So | 40 ft. | digitize 2d6 | 80 charges | 4 | L | Bright, professional (vidgamer), relic |
Graviton Pistol, Chiral | — | 13 | 49,500 | — | 60 ft. | knockdown | 40 charges | 4 | 2 | gravitation (25 ft.) |
Nightarch Needler, Elite | — | 13 | 44,980 | 4d6 P | 30 ft. | injection dc +2 | 5 darts | 1 | L | analog, injection |
Chorister, Intoner | — | 14 | 76,500 | 4d8 So | 60 ft. | Knockdown | 80 charges | 2 | L | Boost 1d8, professional (musician) |
Data Pistol, Peta | — | 14 | 76,300 | 5d4 B or P or S | 80 ft. | — | 40 charges | 4 | L | Boost 2d4, codework (capacity 40, usage 4), force, modal |
Glove Needler, Elite | — | 14 | 69,300 | 3d12 A | Reach ft. | Injection DC +2 | 1 round | 1 | — | Conceal, injection, punch gun |
Nanite Pistol, Engineer-class | — | 14 | 72,000 | 1d8 A | 30 ft. | Wound | 10 nanites | 1 | L | Deconstruct 4d4 |
Shield Projector, Guardian | — | 14 | 75,200 | — | 40 ft. | — | 80 charges | 16 | 2 | shield 2d12, unwieldy |
Thasphalt Blaster, Elite | — | 14 | 69,000 | 3d8 B | 50 ft. | — | 40 thasphalt | 4 | 1 | Analog, force |
Infernian, Firedrake-Class | — | 15 | 109,500 | 6d4 F | 50 ft. | Arc 3d6 | 20 flares | 1 | L | — |
Needler Pistol, Paragon | — | 15 | 94,500 | 6d6 P | 40 ft. | Injection DC +2 | 8 darts | 1 | 1 | Analog, injection |
Rocket Bracer, Elite | — | 15 | 102,000 | 5d6 B & F | 60 ft. | Knockdown | 4 mini-rockets | 1 | L | Integrated (1 slot) |
Sting Pistol, Wasp | — | 15 | 113,000 | 5d8 A & P | 60 ft. | corrode 3d6 | 40 charges | 4 | L | living |
Cestus Pistol, Paragon | — | 16 | 162,000 | 4d10 P | Reach ft. | Bleed 1d8 | 1 round | 1 | — | Conceal, punch gun |
Acid Cannon, Ergatoid | — | 17 | 256,000 | 4d10 A | 40 ft. | corrode 4d4 | 40 charges | 5 | L | Living, Swarm |
Skipshot Pistol, Paragon | — | 17 | 216,500 | 11d4 P | 60 ft. | Bleed 5d6 | 20 rounds | 1 | L | Teleportive |
Caustoject, Eradicator | — | 18 | 242,300 | 6d8 A | 30 ft. | Injection DC +2 | 20 charges | 2 | L | Injection |
Chorister, Diva | — | 18 | 380,000 | 6d8 So | 60 ft. | Knockdown | 80 charges | 4 | L | Boost 2d6, professional (musician) |
Data Pistol, Exa | — | 18 | 385,000 | 10d4 B or P or S | 90 ft. | — | 40 charges | 4 | L | Boost 5d4, codework (capacity 40, usage 4), force, modal |
Nightarch Needler, Paragon | — | 18 | 369,000 | 8d6 P | 30 ft. | injection dc +2 | 5 darts | 1 | L | analog, injection |
Spelldarter, Ensorcelling | — | 18 | 375,000 | 8d4 P | 40 ft. | — | 6 darts | 1 | L | force, hybrid |
Sting Pistol, Hornet | — | 18 | 381,000 | 6d8 A & P | 80 ft. | corrode 4d6 | 40 charges | 2 | L | living |
Digitizer Pistol, Holofoil | — | 19 | 580,000 | 10d4 So | 40 ft. | digitize 4d6 | 100 charges | 5 | L | Bright, professional (vidgamer), relic |
Infernian, Phoenix-Class | — | 19 | 591,500 | 7d6 F | 50 ft. | Arc 4d6 | 20 flares | 1 | L | — |
Nanite Pistol, Artificer-class | — | 19 | 555,000 | 1d10 A | 30 ft. | Wound | 10 nanites | 1 | L | Deconstruct 5d4 |
Rocket Bracer, Paragon | — | 19 | 525,000 | 8d6 B & F | 70 ft. | Knockdown | 4 mini-rockets | 1 | L | Integrated (1 slot) |
Shield Projector, Warden | — | 19 | 594,000 | — | 40 ft. | — | 100 charges | 20 | 2 | shield 4d12, unwieldy |
Tetrad Rings, Elite | — | 19 | 620,000 | 5d6 B | 60 ft. | push (10 ft.) | 20 charges | 2 | L | force |
Glove Needler, Paragon | — | 20 | 765,000 | 6d12 A | Reach ft. | Injection DC +2 | 1 round | 1 | — | Conceal, injection, punch gun |
Needler Pistol, Supreme | — | 20 | 725,000 | 8d8 P | 40 ft. | Injection DC +2 | 8 darts | 1 | 1 | Analog, injection |
Hail Pistol, Subzero | Cryo | 1 | 120 | 1d4 C & P | 20 ft. | bleed 1d4 | 20 charges | 1 | L | — |
Subduer, Frost | Cryo | 2 | 790 | 1d3 C | 40 ft. | staggered | 20 charges | 1 | L | nonlethal |
Bone Pistol, Grave-Class | Cryo | 3 | 900 | 1d4 C | 40 ft. | — | 20 charges | 4 | L | antibiological |
Frailty Pistol, Rasp-Class | Cryo | 4 | 2,420 | 1d4 C | 60 ft. | — | 10 charges | 1 | L | necrotic |
Shadow Pistol, Caliginous | Cryo | 4 | 2,100 | 1d4 C | 60 ft. | blind | 40 charges | 4 | L | — |
Zero Pistol, Frostbite-Class | Cryo | 5 | 3,060 | 1d6 C | 60 ft. | staggered | 20 charges | 1 | L | — |
Bone Pistol, Crypt-Class | Cryo | 6 | 4,350 | 1d6 C | 40 ft. | — | 20 charges | 4 | L | antibiological |
Shadow Pistol, Sable | Cryo | 7 | 6,750 | 1d10 C | 60 ft. | blind | 40 charges | 4 | L | — |
Hail Pistol, Gelid | Cryo | 8 | 8,600 | 2d6 C & P | 20 ft. | bleed 1d6 | 20 charges | 1 | L | — |
Frailty Pistol, Wail-Class | Cryo | 9 | 15,400 | 2d4 C | 60 ft. | — | 20 charges | 2 | L | necrotic |
Subduer, Rime | Cryo | 9 | 13,200 | 1d12 C | 60 ft. | staggered | 20 charges | 1 | L | nonlethal |
Zero Pistol, Hailstorm-Class | Cryo | 10 | 16,900 | 2d6 C | 60 ft. | staggered | 40 charges | 2 | L | — |
Bone Pistol, Sepulcher-Class | Cryo | 11 | 25,500 | 2d8 C | 40 ft. | — | 20 charges | 4 | L | antibiological |
Shadow Pistol, Tenebrous | Cryo | 12 | 35,400 | 2d10 C | 60 ft. | blind | 40 charges | 4 | L | — |
Subduer, Sleet | Cryo | 13 | 50,500 | 3d6 C | 60 ft. | staggered | 20 charges | 1 | L | nonlethal |
Frailty Pistol, Scream-Class | Cryo | 14 | 85,800 | 4d4 C | 60 ft. | — | 20 charges | 2 | L | necrotic |
Hail Pistol, Ultracold | Cryo | 14 | 63,200 | 3d8 C & P | 40 ft. | bleed 1d8 | 20 charges | 2 | L | — |
Zero Pistol, Blizzard-Class | Cryo | 15 | 94,500 | 4d6 C | 60 ft. | staggered | 40 charges | 2 | L | — |
Subduer, Glacier | Cryo | 16 | 169,000 | 3d10 C | 60 ft. | staggered | 20 charges | 1 | L | nonlethal |
Hail Pistol, Absolute-Zero | Cryo | 17 | 218,000 | 5d8 C & P | 40 ft. | bleed 1d10 | 20 charges | 2 | L | — |
Bone Pistol, Vault-Class | Cryo | 18 | 591,000 | 5d8 C | 40 ft. | — | 40 charges | 4 | L | antibiological |
Frailty Pistol, Deathcry-Class | Cryo | 18 | 440,000 | 6d4 C | 60 ft. | — | 40 charges | 4 | L | necrotic |
Zero Pistol, Avalanche-Class | Cryo | 19 | 492,900 | 6d6 C | 60 ft. | staggered | 80 charges | 4 | L | — |
Shadow Pistol, Umbral | Cryo | 20 | 855,000 | 5d10 C | 60 ft. | blind | 40 charges | 4 | L | — |
Degenerator Pistol, Military | Degenerator | 16 | 161,000 | 4d6 A & So | 40 ft. | Degeneration 3d6 | 40 charges | 4 | L | Hybrid |
Degenerator Pistol, Dominion | Degenerator | 19 | 560,000 | 7d6 A & So | 40 ft. | Degeneration 4d6 | 80 charges | 4 | L | Hybrid |
Disruption Pistol, Minor | Dimensional Disruption | 7 | 7,500 | 2d6 So | 40 ft. | staggered | 20 charges | 2 | L | boost 1d6, relic |
Disruption Pistol, Major | Dimensional Disruption | 12 | 40,000 | 3d6 So | 40 ft. | staggered | 40 charges | 4 | L | boost 2d6, relic |
Decoupler, Bruiser | Disintegrator | 1 | 430 | 1d4 A | 20 ft. | demoralize | 20 charges | 2 | L | — |
Disintegration SMG, Liquidator | Disintegrator | 3 | 1,490 | 1d4 A | 40 ft. | Wound | 20 charges | 4 | L | Automatic |
Decoupler, Pusher | Disintegrator | 4 | 2,300 | 1d6 A | 30 ft. | demoralize | 40 charges | 2 | L | — |
Disintegration Pistol, Liquidator | Disintegrator | 6 | 4,500 | 1d10 A | 15 ft. | — | 20 charges | 2 | L | — |
Disintegrator Pistol, Liquidator | Disintegrator | 6 | 4,500 | 1d10 A | 15 ft. | — | 20 charges | 2 | L | — |
Decoupler, Screamer | Disintegrator | 8 | 10,800 | 1d10 A | 30 ft. | demoralize | 40 charges | 2 | L | — |
Disintegration SMG, Decimator | Disintegrator | 9 | 13,700 | 3d4 A | 40 ft. | Wound | 20 charges | 4 | L | Automatic |
Disintegration Pistol, Decimator | Disintegrator | 11 | 28,000 | 1d20 A | 20 ft. | — | 20 charges | 2 | L | — |
Disintegrator Pistol, Decimator | Disintegrator | 11 | 28,000 | 1d20 A | 20 ft. | — | 20 charges | 2 | L | — |
Disintegration SMG, Executioner | Disintegrator | 15 | 118,000 | 3d8 A | 50 ft. | Wound | 40 charges | 5 | L | Automatic |
Disintegration Pistol, Executioner | Disintegrator | 16 | 200,000 | 2d20 A | 25 ft. | corrode 1d6 | 40 charges | 4 | L | — |
Disintegrator Pistol, Executioner | Disintegrator | 16 | 200,000 | 2d20 A | 25 ft. | corrode 1d6 | 40 charges | 4 | L | — |
Disintegration Pistol, Eradicator | Disintegrator | 20 | 745,000 | 3d20 A | 30 ft. | corrode 2d6 | 40 charges | 4 | L | — |
Disintegration SMG, Eradicator | Disintegrator | 20 | 888,000 | 5d10 A | 60 ft. | Wound | 80 charges | 8 | L | Automatic |
Disintegrator Pistol, Eradicator | Disintegrator | 20 | 745,000 | 3d20 A | 30 ft. | corrode 2d6 | 40 charges | 4 | L | — |
Flare Gun, Survival | Flame | 1 | 90 | 1d3 F | 30 ft. | burn 1d6 | 1 flare | 1 | L | analog, bright |
Mercy Pistol, Illuminator | Flame | 1 | 275 | 1d6 F | 20 ft. | — | 20 charges | 2 | L | Nonlethal |
Flame Pistol | Flame | 2 | 470 | 1d4 F | 20 ft. | burn 1d4 | 20 petrol | 4 | L | Analog, line, unwieldy |
Wave Modulator, I | Flame | 2 | 1,080 | 1d4 F or So | 30 ft. | — | 20 charges | 4 | L | modal (sonic) |
Shellgun, Bombard | Flame | 3 | 1,150 | 1d6 F | 10 ft. | burn 1d4 | 1 shell | 1 | L | — |
Scorchgun, Microwave | Flame | 4 | 2,050 | 1d6 F | 60 ft. | — | 20 charges | 1 | L | stun |
Dragon Pistol, Wyrmling | Flame | 5 | 2,650 | 1d6 F | 30 ft. | burn 1d6 | 20 petrol | 1 | L | — |
Flare Pistol, Dazzler | Flame | 5 | 3,300 | 1d6 F | 40 ft. | Burn 1d6 | 6 flares | 1 | L | Analog, bright |
Trilaser, Tactical | Flame | 5 | 3,200 | 1d6 F | 80 ft. | burn 1d4 | 20 charges | 1 | L | aeon |
Wave Modulator, II | Flame | 5 | 3,400 | 1d6 F or So | 30 ft. | — | 20 charges | 4 | L | modal (sonic) |
Mercy Pistol, Infrared | Flame | 6 | 4,300 | 2d6 F | 20 ft. | — | 20 charges | 2 | L | Nonlethal |
Radshot, Electromagnetic | Flame | 6 | 4,010 | 2d4 F | 40 ft. | irradiate | 40 charges | 1 | L | radioactive |
Flame Pistol, Blaze | Flame | 7 | 5,500 | 2d4 F | 20 ft. | burn 1d4 | 20 petrol | 5 | L | line, unwieldy |
Scorchgun, S-Band | Flame | 8 | 9,350 | 1d10 F | 60 ft. | — | 20 charges | 1 | L | stun |
Wave Modulator, III | Flame | 8 | 11,000 | 2d4 F or So | 30 ft. | — | 20 charges | 4 | L | modal (sonic) |
Flare Pistol, Vivifier | Flame | 9 | 13,000 | 2d6 F | 50 ft. | Burn 1d6 | 6 flares | 1 | L | Analog, bright |
Shellgun, Blaze | Flame | 9 | 11,500 | 2d6 F | 20 ft. | burn 1d6 | 2 shells | 2 | L | — |
Dragon Pistol, Drake | Flame | 10 | 17,000 | 3d4 F | 30 ft. | burn 2d4 | 20 petrol | 1 | L | — |
Trilaser, Advanced | Flame | 10 | 17,600 | 2d6 F | 90 ft. | burn 2d4 | 40 charges | 2 | L | aeon |
Flame Pistol, Inferno | Flame | 11 | 23,000 | 2d8 F | 30 ft. | burn 1d8 | 20 petrol | 5 | L | line, unwieldy |
Mercy Pistol, Ultraviolet | Flame | 11 | 25,000 | 4d6 F | 30 ft. | — | 20 charges | 2 | L | Nonlethal |
Wave Modulator, IV | Flame | 11 | 28,600 | 2d8 F or So | 30 ft. | — | 20 charges | 4 | L | modal (sonic) |
Shellgun, Fury | Flame | 12 | 30,500 | 3d6 F | 20 ft. | burn 2d6 | 8 shells | 8 | L | — |
Flare Pistol, Coruscator | Flame | 13 | 46,000 | 3d6 F | 50 ft. | Burn 2d6 | 8 flares | 1 | L | Analog, bright, harrying |
Scorchgun, C-Band | Flame | 13 | 49,100 | 2d10 F | 60 ft. | — | 20 charges | 1 | L | stun |
Radshot, Neutron | Flame | 14 | 69,500 | 5d4 F | 40 ft. | irradiate | 80 charges | 2 | L | radioactive |
Wave Modulator, V | Flame | 14 | 81,000 | 2d10 F or So | 60 ft. | — | 20 charges | 4 | L | modal (sonic) |
Dragon Pistol, Wyvern | Flame | 15 | 95,000 | 4d6 F | 30 ft. | burn 3d6 | 20 petrol | 1 | L | — |
Trilaser, Elite | Flame | 15 | 105,600 | 4d6 F | 90 ft. | burn 3d4 | 40 charges | 2 | L | aeon |
Flare Pistol, Scorcher | Flame | 16 | 180,000 | 5d6 F | 60 ft. | Burn 3d6 | 12 flares | 1 | L | Analog, bright, harrying |
Scorchgun, K-Band | Flame | 16 | 165,000 | 3d10 F | 60 ft. | — | 20 charges | 1 | L | stun |
Wave Modulator, VI | Flame | 16 | 195,000 | 3d10 F or So | 60 ft. | — | 40 charges | 4 | L | modal (sonic) |
Flame Pistol, Solar Flare | Flame | 17 | 220,000 | 3d10 F | 30 ft. | burn 2d6 | 20 petrol | 5 | L | line, unwieldy |
Scorchgun, X-Band | Flame | 18 | 368,000 | 4d10 F | 60 ft. | — | 20 charges | 1 | L | stun |
Dragon Pistol, True | Flame | 19 | 489,000 | 5d8 F | 40 ft. | burn 5d6 | 20 petrol | 1 | L | — |
Flare Pistol, Nova | Flame | 19 | 485,000 | 7d6 F | 60 ft. | Burn 4d6 | 12 flares | 1 | L | Analog, bright, harrying |
Radshot, Rapid-Decay | Flame | 20 | 767,000 | 11d4 F | 40 ft. | irradiate | 80 charges | 4 | L | radioactive |
Trilaser, Paragon | Flame | 20 | 739,250 | 8d6 F | 100 ft. | burn 4d4 | 80 charges | 4 | L | aeon |
Wave Modulator, VII | Flame | 20 | 919,000 | 4d10 F or So | 80 ft. | — | 40 charges | 4 | L | modal (sonic) |
Laser Pistol, Azimuth | Laser | 1 | 350 | 1d4 F | 80 ft. | burn 1d4 | 20 charges | 1 | L | — |
Shoulder Laser, Azimuth | Laser | 2 | 870 | 1d3 F | 40 ft. | — | 20 charges | 1 | L | integrated (1 slot) |
Membrane Holdout Pistol | Laser | 3 | 1,250 | 1d6 F | 80 ft. | burn 1d6 | 20 charges | 1 | L | — |
Compliance Ray, Flash | Laser | 3 | 1,400 | 1d6 F | 60 ft. | blind | 20 charges | 1 | L | nonlethal |
Lens Pistol, Cylindrical | Laser | 4 | 1,850 | 1d8 F | 80 ft. | burn 1d4 | 20 charges | 2 | L | unwieldy |
Laser Pistol, Corona | Laser | 6 | 4,270 | 2d4 F | 90 ft. | burn 1d4 | 20 charges | 1 | L | — |
Compliance Ray, Flare | Laser | 7 | 6,400 | 2d4 F | 60 ft. | blind | 20 charges | 1 | L | nonlethal |
Shoulder Laser, Corona | Laser | 8 | 9,700 | 1d8 F | 40 ft. | burn 1d6 | 20 charges | 1 | L | integrated (1 slot) |
Laser Pistol, Aphelion | Laser | 9 | 14,820 | 3d4 F | 90 ft. | burn 1d4 | 40 charges | 2 | L | boost 1d4 |
Lens Pistol, Lenticular | Laser | 10 | 17,100 | 2d8 F | 80 ft. | burn 1d8 | 40 charges | 4 | L | unwieldy |
Compliance Ray, Strobe | Laser | 11 | 25,100 | 4d4 F | 60 ft. | blind | 20 charges | 1 | L | nonlethal |
Laser Pistol, Perihelion | Laser | 12 | 40,200 | 4d4 F | 90 ft. | burn 2d4 | 40 charges | 2 | L | — |
Shoulder Laser, Aphelion | Laser | 13 | 51,500 | 2d8 F | 40 ft. | burn 2d6 | 20 charges | 1 | L | integrated (1 slot) |
Laser Pistol, Parallax | Laser | 14 | 82,000 | 5d4 F | 90 ft. | burn 3d4 | 80 charges | 4 | L | boost 2d4 |
Compliance Ray, Starburst | Laser | 15 | 171,000 | 6d4 F | 60 ft. | blind | 20 charges | 1 | L | nonlethal |
Lens Pistol, Electron | Laser | 16 | 146,000 | 4d8 F | 100 ft. | burn 2d8 | 80 charges | 5 | L | unwieldy |
Laser Pistol, Zenith | Laser | 17 | 245,200 | 8d4 F | 100 ft. | burn 4d4 | 80 charges | 4 | L | — |
Shoulder Laser, Perihelion | Laser | 18 | 383,000 | 3d8 F | 40 ft. | burn 3d6 | 20 charges | 1 | L | integrated (1 slot) |
Compliance Ray, Sunspot | Laser | 19 | 545,000 | 9d4 F | 80 ft. | blind | 20 charges | 1 | L | nonlethal |
Lens Pistol, Sunglass | Laser | 20 | 728,000 | 7d8 F | 120 ft. | burn 3d8 | 80 charges | 8 | L | unwieldy |
Locus Beam, Harmonic | Locus | 5 | 3,300 | 1d6 E & So | 30 ft. | Leech | 20 | 2 | L | Force, healing |
Locus Beam, Interference | Locus | 9 | 13,200 | 2d6 E & So | 30 ft. | Leech | 40 | 4 | L | Force, healing |
Locus Beam, Infrasonic | Locus | 13 | 52,800 | 3d6 E & So | 30 ft. | Leech | 80 | 8 | L | Force, healing |
Locus Beam, Ultrasonic | Locus | 17 | 264,000 | 4d8 E & So | 30 ft. | Leech | 100 | 10 | L | Force, healing |
Plasma Claw, Electocellular | Plasma | 1 | 280 | 1d4 E & F | 20 ft. | — | 20 charges | 2 | L | living |
Forked Pistol, 6-Notch | Plasma | 2 | 720 | 1d3 E & F | 30 ft. | burn 1d4 | 20 charges | 1 | L | boost 1 |
Cavitation Pistol, Vapor | Plasma | 3 | 1,430 | 1d6 E & F | 20 ft. | pulse 1d4 | 20 charges | 5 | L | unwieldy |
Plasma Ring, Single-Valve | Plasma | 4 | 2,350 | 1d4 E & F | 40 ft. | wound | 40 charges | 4 | L | — |
Plasma Claw, Synthecite | Plasma | 5 | 3,350 | 1d6 E & F | 30 ft. | — | 20 charges | 4 | L | living |
Forked Pistol, 8-Notch | Plasma | 6 | 4,100 | 1d4 E & F | 30 ft. | burn 1d4 | 20 charges | 1 | L | boost 1d4 |
Plasma Pistol, Red Star | Plasma | 7 | 7,200 | 1d8 E & F | 20 ft. | burn 1d8 | 20 charges | 4 | L | line, unwieldy |
Cavitation Pistol, Inertial | Plasma | 8 | 9,700 | 2d6 E & F | 20 ft. | pulse 1d6 | 40 charges | 5 | L | unwieldy |
Persuader | Plasma | 9 | 13,500 | 2d4 E & F | 30 ft. | wound | 20 charges | 2 | L | boost 1d4 |
Plasma Claw, Organic | Plasma | 10 | 20,100 | 2d6 E & F | 30 ft. | — | 40 charges | 8 | L | living |
Plasma Ring, Dual-Valve | Plasma | 11 | 27,000 | 2d8 E & F | 50 ft. | wound | 40 charges | 4 | L | — |
Plasma Pistol, Yellow Star | Plasma | 12 | 40,300 | 2d8 E & F | 25 ft. | burn 1d8 | 40 charges | 8 | L | line, unwieldy |
Forked Pistol, 9-Notch | Plasma | 13 | 48,100 | 4d4 E & F | 30 ft. | burn 3d4 | 40 charges | 2 | L | boost 2d4 |
Cavitation Pistol, Hydrodynamic | Plasma | 14 | 75,200 | 2d12 E & F | 40 ft. | pulse 2d6 | 40 charges | 8 | L | unwieldy |
Plasma Pistol, White Star | Plasma | 15 | 107,500 | 3d8 E & F | 30 ft. | burn 2d8 | 100 charges | 20 | L | line, unwieldy |
Plasma Claw, Biodynamic | Plasma | 16 | 189,000 | 4d6 E & F | 30 ft. | — | 40 charges | 8 | L | living |
Plasma Ring, Multichannel | Plasma | 17 | 280,000 | 4d8 E & F | 60 ft. | wound | 40 charges | 4 | L | — |
Cavitation Pistol, Thermodynamic | Plasma | 18 | 584,000 | 3d12 E & F | 20 ft. | pulse 3d6 | 80 charges | 10 | L | unwieldy |
Plasma Pistol, Blue Star | Plasma | 19 | 565,000 | 5d8 E & F | 40 ft. | burn 3d8 | 100 charges | 20 | L | line, unwieldy |
Forked Pistol, 10-Notch | Plasma | 20 | 801,000 | 9d4 E & F | 30 ft. | burn 4d4 | 40 charges | 4 | L | boost 5d4 |
Semi-Auto Pistol, Tactical | Projectile | 1 | 260 | 1d6 P | 30 ft. | — | 9 rounds | 1 | L | analog |
Ember Pistol, Truth-Sequence | Projectile | 2 | 525 | 1d6 P | 30 ft. | burn 1d4 | 8 rounds | 1 | L | — |
Handcannon, Bravado | Projectile | 2 | 790 | 1d8 P | 20 ft. | knockdown | 1 shell | 1 | 1 | analog, free hands (1), unwieldy |
Injector Pistol, Medic | Projectile | 3 | 1,290 | 1d6 P | 40 ft. | injection DC +2 | 10 darts | 1 | L | injection |
Rotating Pistol, Tactical | Projectile | 4 | 1,900 | 2d4 P | 20 ft. | — | 4 rounds | 1 | L | analog, conceal |
Uppercut SMG, Tactical | Projectile | 4 | 2,100 | 1d6 P | 30 ft. | — | 14 rounds | 2 | L | Analog, automatic |
Injector Pistol, Zoologist | Projectile | 5 | 2,890 | 1d8 P | 60 ft. | injection DC +2 | 20 darts | 1 | L | injection |
Handcannon, Swagger | Projectile | 6 | 4,350 | 1d12 P | 40 ft. | knockdown | 6 shells | 1 | 1 | analog, free hands (1), unwieldy |
Ring Fire, Tactical | Projectile | 6 | 3,900 | 1d8 P | 20 ft. | — | 1 round | 1 | — | Conceal |
Ember Pistol, Salvation-Sequence | Projectile | 7 | 5,700 | 2d6 P | 30 ft. | burn 1d4 | 10 rounds | 1 | L | — |
Semi-Auto Pistol, Advanced | Projectile | 7 | 5,500 | 2d6 P | 60 ft. | — | 12 rounds | 1 | L | analog |
Injector Pistol, Poacher | Projectile | 8 | 9,050 | 2d6 P | 60 ft. | injection DC +2 | 20 darts | 1 | L | injection |
Uppercut SMG, Advanced | Projectile | 8 | 9,800 | 1d12 P | 30 ft. | — | 16 rounds | 2 | L | Analog, automatic |
Handcannon, Bombast | Projectile | 9 | 13,200 | 2d10 P | 40 ft. | knockdown | 8 shells | 1 | 1 | analog, free hands (1), unwieldy |
Ring Fire, Advanced | Projectile | 10 | 17,300 | 2d8 P | 20 ft. | — | 1 round | 1 | — | Conceal |
Semi-Auto Pistol, Elite | Projectile | 10 | 18,200 | 3d6 P | 60 ft. | — | 12 rounds | 1 | L | analog |
Ember Pistol, Valor-Sequence | Projectile | 11 | 23,400 | 3d6 P | 40 ft. | burn 2d4 | 12 rounds | 1 | L | — |
Rotating Pistol, Advanced | Projectile | 11 | 23,400 | 4d4 P | 30 ft. | — | 8 rounds | 1 | L | analog, conceal |
Handcannon, Braggadocio | Projectile | 12 | 35,100 | 3d8 P | 40 ft. | knockdown | 9 shells | 1 | 1 | analog, free hands (1), unwieldy |
Semi-Auto Pistol, Paragon | Projectile | 13 | 45,200 | 4d6 P | 60 ft. | — | 16 rounds | 1 | L | analog |
Uppercut SMG, Elite | Projectile | 13 | 50,600 | 2d12 P | 40 ft. | — | 18 rounds | 2 | L | Analog, automatic |
Ember Pistol, Glory-Sequence | Projectile | 14 | 65,800 | 4d6 P | 40 ft. | burn 2d6 | 16 rounds | 1 | L | — |
Injector Pistol, Subjugation | Projectile | 14 | 68,500 | 5d6 P | 80 ft. | injection DC +2 | 20 darts | 1 | L | injection |
Ring Fire, Elite | Projectile | 14 | 68,500 | 4d8 P | 20 ft. | — | 1 round | 1 | — | Conceal |
Gyrojet Pistol, Tactical | Projectile | 15 | 91,500 | 3d12 B | 80 ft. | knockdown | 8 mini-rockets | 1 | L | analog |
Rotating Pistol, Elite | Projectile | 16 | 153,000 | 8d4 P | 40 ft. | — | 9 rounds | 1 | L | analog, conceal |
Gyrojet Pistol, Advanced | Projectile | 17 | 212,700 | 4d12 B | 80 ft. | knockdown | 8 mini-rockets | 1 | L | analog |
Handcannon, Gasconade | Projectile | 18 | 364,000 | 8d8 P | 40 ft. | knockdown | 12 shells | 1 | 1 | analog, free hands (1), unwieldy |
Ring Fire, Paragon | Projectile | 18 | 357,000 | 6d8 P | 20 ft. | — | 1 round | 1 | — | Conceal |
Uppercut SMG, Paragon | Projectile | 18 | 380,000 | 4d12 P | 40 ft. | — | 20 rounds | 2 | L | Analog, automatic |
Injector Pistol, Elite | Projectile | 19 | 532,000 | 9d6 P | 80 ft. | injection DC +2 | 20 darts | 1 | L | injection |
Gyrojet Pistol, Elite | Projectile | 20 | 715,800 | 5d12 B | 80 ft. | knockdown | 8 mini-rockets | 1 | L | analog |
Pulsecaster Pistol | Shock | 1 | 250 | 1d4 E | 30 ft. | — | 20 charges | 1 | L | nonlethal |
Arc Pistol, Static | Shock | 2 | 750 | 1d6 E | 50 ft. | arc 2 | 20 charges | 2 | L | stun |
Polarity Wire, Static | Shock | 2 | 580 | 1d3 E & P | 30 ft. | Electrocute AR | 20 charges | 1 | L | Injection, integrated (1 slot) |
Handcoil, Explorer | Shock | 3 | 1,200 | 1d6 E | 40 ft. | arc 1d6 | 20 charges | 2 | L | — |
Anchor Pistol, Voltaic | Shock | 4 | 2,100 | 1d6 E | 40 ft. | bind | 40 charges | 2 | L | nonlethal |
Lightning Pistol, Sheet | Shock | 5 | 3,000 | 1d6 E | 20 ft. | — | 40 charges | 4 | L | line, stun, unwieldy |
Ionizer, Cupric | Shock | 6 | 4,650 | 2d4 E | 30 ft. | arc 1d6 | 20 charges | 1 | L | integrated (2 slots), unwieldy |
Handcoil, Fighter | Shock | 7 | 5,600 | 1d10 E | 40 ft. | arc 1d10 | 20 charges | 2 | L | — |
Polarity Wire, Aurora | Shock | 7 | 5,750 | 2d4 E & P | 30 ft. | Electrocute AR | 20 charges | 1 | L | Injection, integrated (1 slot) |
Lightning Pistol, Ribbon | Shock | 8 | 9,700 | 1d8 E | 30 ft. | — | 40 charges | 5 | L | line, stun, unwieldy |
Anchor Pistol, Emergent | Shock | 9 | 13,200 | 2d6 E | 40 ft. | bind | 40 charges | 4 | L | nonlethal |
Ionizer, Feric | Shock | 10 | 20,100 | 4d4 E | 30 ft. | arc 2d4 | 20 charges | 1 | L | integrated (2 slots), unwieldy |
Handcoil, Pilot | Shock | 11 | 24,000 | 2d8 E | 60 ft. | arc 2d8 | 40 charges | 4 | L | — |
Lightning Pistol, Rocket | Shock | 12 | 37,000 | 2d8 E | 30 ft. | — | 40 charges | 8 | L | line, stun, unwieldy |
Polarity Wire, Storm | Shock | 12 | 32,800 | 4d4 E & P | 40 ft. | Electrocute AR | 20 charges | 1 | L | Injection, integrated (1 slot) |
Arc Pistol, Aurora | Shock | 13 | 45,700 | 3d6 E | 50 ft. | arc 2d6 | 40 charges | 2 | L | stun |
Ionizer, Chromic | Shock | 14 | 80,000 | 5d4 E | 30 ft. | arc 3d4 | 20 charges | 1 | L | integrated (2 slots), unwieldy |
Anchor Pistol, Inductive | Shock | 15 | 108,000 | 4d6 E | 40 ft. | bind | 80 charges | 4 | L | nonlethal |
Handcoil, Capital | Shock | 16 | 150,000 | 3d8 E | 80 ft. | arc 3d8 | 40 charges | 4 | L | — |
Lightning Pistol, Smooth-Channel | Shock | 17 | 260,000 | 3d10 E | 40 ft. | — | 40 charges | 10 | L | line, stun, unwieldy |
Polarity Wire, Tempest | Shock | 17 | 232,000 | 8d4 E & P | 40 ft. | Electrocute AR | 20 charges | 1 | L | Injection, integrated (1 slot) |
Arc Pistol, Storm | Shock | 18 | 365,500 | 3d12 E | 50 ft. | arc 4d6 | 100 charges | 10 | L | stun |
Ionizer, Stannic | Shock | 19 | 611,000 | 5d8 E | 30 ft. | arc 5d8 | 20 charges | 1 | L | integrated (2 slots), unwieldy |
Anchor Pistol, Flux | Shock | 20 | 814,000 | 8d6 E | 60 ft. | bind | 80 charges | 5 | L | nonlethal |
Scrambler Pistol, Termite | Shock | 2 | 800 | 1d4 E | 60 ft. | Confuse | 20 charges | 2 | L | Scramble |
Scrambler Pistol, Cockroach | Shock | 7 | 5,200 | 2d4 E | 60 ft. | Confuse | 20 charges | 2 | L | Scramble |
Scrambler Pistol, Dragonfly | Shock | 10 | 19,400 | 3d4 E | 60 ft. | Confuse | 20 charges | 2 | L | Scramble |
Scrambler Pistol, Locust | Shock | 13 | 44,700 | 4d4 E | 60 ft. | Confuse | 20 charges | 2 | L | Scramble |
Dirge Pistol, Harmonic | Sonic | 1 | 440 | 1d3 So | 20 ft. | sicken | 20 charges | 1 | L | antibiological |
Perforator Pistol, Diffraction | Sonic | 2 | 500 | 1d4 So | 20 ft. | bleed 1d4 | 20 charges | 2 | L | penetrating |
Sonic Suppressor, Murmur | Sonic | 3 | 1,430 | 1d4 So | 40 ft. | stifle | 20 charges | 2 | L | — |
Sonic Pistol, Thunderstrike | Sonic | 4 | 2,300 | 1d8 So | 40 ft. | deafen | 20 charges | 2 | L | — |
Shrieking Larva | Sonic | 5 | 2,800 | 1d8 So | 30 ft. | deafen | 20 charges | 4 | L | living, thought, unwieldy |
Dirge Pistol, Resonant | Sonic | 6 | 4,950 | 1d8 So | 40 ft. | sicken | 20 charges | 1 | L | antibiological |
Resonant Pistol, Lattice | Sonic | 7 | 6,100 | 1d6 So | 40 ft. | deafen | 40 charges | 2 | L | boost 1d6 |
Sonic Suppressor, Whisper | Sonic | 8 | 9,700 | 2d4 So | 40 ft. | stifle | 40 charges | 2 | L | — |
Perforator Pistol, Refraction | Sonic | 9 | 13,000 | 2d6 So | 20 ft. | bleed 1d6 | 40 charges | 4 | L | penetrating |
Dirge Pistol, Anharmonic | Sonic | 10 | 20,500 | 3d4 So | 40 ft. | sicken | 20 charges | 1 | L | antibiological |
Sonic Pistol, LFD | Sonic | 11 | 26,200 | 2d8 So | 40 ft. | deafen | 40 charges | 4 | L | boost 1d6 |
Sonic Suppressor, Hush | Sonic | 12 | 36,500 | 2d8 So | 40 ft. | stifle | 40 charges | 2 | L | — |
Perforator Pistol, Linear | Sonic | 13 | 46,000 | 2d10 So | 20 ft. | bleed 2d6 | 40 charges | 5 | L | penetrating |
Sonic Pistol, HFD | Sonic | 14 | 71,300 | 3d8 So | 40 ft. | deafen | 60 charges | 6 | L | — |
Dirge Pistol, Parametric | Sonic | 15 | 133,000 | 6d4 So | 60 ft. | sicken | 20 charges | 1 | L | antibiological |
Sonic Pistol, Banshee | Sonic | 16 | 191,000 | 4d8 So | 40 ft. | deafen | 80 charges | 8 | L | boost 1d10 |
Sonic Suppressor, Repose | Sonic | 17 | 257,000 | 4d8 So | 40 ft. | stifle | 40 charges | 2 | L | — |
Resonant Pistol, Matrix | Sonic | 18 | 358,000 | 5d6 So | 40 ft. | deafen | 40 charges | 2 | L | boost 2d6 |
Dirge Pistol, Radial | Sonic | 19 | 660,000 | 10d4 So | 60 ft. | sicken | 20 charges | 1 | L | antibiological |
Perforator Pistol, Phased | Sonic | 20 | 732,000 | 5d10 So | 40 ft. | bleed | 40 charges | 8 | L | penetrating |