Aeon GuardThe AG series of longarms is manufactured by government-held factories for the sole use of the Aeon Guard. Its ingenious designers are held via lifelong “contracts” as pampered but neurally locked prisoners of the throne. The AG assault rifle is a selective-fire rifle that is standard issue for rank-and-file troops. Other weapons in the series include the AG accelerator rifle, which uses magnetic fields to propel metal projectiles like a magnetar rifle does, and the rocket propelled–projectile rifle (RPPR, or “Ripper,” as it’s known in the ranks of the Aeon Guard), which fires mini-rockets like those used in gyrojet rifles. Pact Worlds intelligence believes that some AG weapons can also be equipped with aeon stones, though what functions they provide and how this hybrid technology actually works is unknown. In the Azlanti Star Empire, civilian possession of any AG-series weapon is a criminal offense punishable by death.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Alien Archive pg. 7 Level 10; Price 21,000 Hands 2; Proficiency Longarms Damage 2d12 B; Range 100 ft.; Critical knockdown Capacity 12 mini-rockets; Usage 1 Bulk 2; Special — Source Alien Archive pg. 7 Level 3; Price 1,400 Hands 2; Proficiency Longarms Damage 1d8 P; Range 80 ft.; Critical — Capacity 12 rounds; Usage 1 Bulk 1; Special automaticSource Alien Archive pg. 7 Level 7; Price 7,500 Hands 2; Proficiency Longarms Damage 3d4 P; Range 60 ft.; Critical — Capacity 16 rounds; Usage 1 Bulk 2; Special automatic
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