Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Angel Wing

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Angel Wing, Monadic

Source Starfinder Armory pg. 41
Level 7; Price 5,500
Hands 1; Proficiency Advanced Melee
Damage 2d6 E & F; Critical burn 2d6
Bulk L; Special powered (capacity 20; usage 2), unwieldy

Angel Wing, Movanic

Source Starfinder Armory pg. 41
Level 4; Price 1,890
Hands 1; Proficiency Advanced Melee
Damage 1d6 E & F; Critical burn 1d6
Bulk L; Special powered (capacity 20; usage 2), unwieldy

Angel Wing, Astral

Source Starfinder Armory pg. 41
Level 10; Price 17,100
Hands 1; Proficiency Advanced Melee
Damage 4d6 E & F; Critical burn 2d6
Bulk L; Special powered (capacity 20; usage 2), unwieldy