Antiswarm GrenadeThe sticky, caustic substance that sputters from this device burns skin and armor alike. On a failed Reflex saving throw, for 1d4 rounds, any creature with the swarm defenses universal creature rule takes half damage from single target attacks or effects that it would normally be immune to. On a failed Reflex saving throw, for 1d4 rounds, any creature with the troop defenses ability receives full damage from single target attacks, and can be targeted by effects that target a specific number of creatures. Source Starfinder Enhanced pg. 165 Level 5; Price 450 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (2d4 A, 15 ft., see text) Source Starfinder Enhanced pg. 165 Level 1; Price 60 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (1d4 A, 15 ft., see text)Source Starfinder Enhanced pg. 165 Level 9; Price 1,970 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (4d4 A, 15 ft., see text)Source Starfinder Enhanced pg. 165 Level 13; Price 7,400 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (6d6 A, 15 ft., see text)Source Starfinder Enhanced pg. 165 Level 17; Price 36,500 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (10d6 A, 15 ft., see text)
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