Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Arc Pistol

Arc pistols fire deadly, stunning blasts of electricity at ranged targets. They have a two-pronged emitter that directs the electrical blast and a bulky chamber that holds the capacitor.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Arc Pistol, Aurora

Source Starfinder Core Rulebook pg. 173
Level 13; Price 45,700
Hands 1; Proficiency Small Arms
Damage 3d6 E; Range 50 ft.; Critical arc 2d6
Capacity 40 charges; Usage 2
Bulk L; Special stun

Arc Pistol, Static

Source Starfinder Core Rulebook pg. 173
Level 2; Price 750
Hands 1; Proficiency Small Arms
Damage 1d6 E; Range 50 ft.; Critical arc 2
Capacity 20 charges; Usage 2
Bulk L; Special stun

Arc Pistol, Storm

Source Starfinder Core Rulebook pg. 173
Level 18; Price 365,500
Hands 1; Proficiency Small Arms
Damage 3d12 E; Range 50 ft.; Critical arc 4d6
Capacity 100 charges; Usage 10
Bulk L; Special stun