Arc PistolArc pistols fire deadly, stunning blasts of electricity at ranged targets. They have a two-pronged emitter that directs the electrical blast and a bulky chamber that holds the capacitor.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Core Rulebook pg. 173 Level 18; Price 365,500 Hands 1; Proficiency Small Arms Damage 3d12 E; Range 50 ft.; Critical arc 4d6 Capacity 100 charges; Usage 10 Bulk L; Special stun Source Starfinder Core Rulebook pg. 173 Level 2; Price 750 Hands 1; Proficiency Small Arms Damage 1d6 E; Range 50 ft.; Critical arc 2 Capacity 20 charges; Usage 2 Bulk L; Special stunSource Starfinder Core Rulebook pg. 173 Level 13; Price 45,700 Hands 1; Proficiency Small Arms Damage 3d6 E; Range 50 ft.; Critical arc 2d6 Capacity 40 charges; Usage 2 Bulk L; Special stun
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