Arc RifleArc rifles fire deadly electrical blasts and have a longer range than arc pistols. Like arc pistols, arc rifles can stun targets that are not killed outright by the electricity damage.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Core Rulebook pg. 176 Level 6; Price 4,200 Hands 2; Proficiency Longarms Damage 1d12 E; Range 70 ft.; Critical arc 1d6 Capacity 40 charges; Usage 1 Bulk 2; Special stun Source Starfinder Core Rulebook pg. 176 Level 11; Price 24,500 Hands 2; Proficiency Longarms Damage 2d12 E; Range 70 ft.; Critical arc 2d6 Capacity 40 charges; Usage 1 Bulk 2; Special stunSource Starfinder Core Rulebook pg. 177 Level 16; Price 190,300 Hands 2; Proficiency Longarms Damage 4d12 E; Range 80 ft.; Critical arc 4d6 Capacity 80 charges; Usage 2 Bulk 2; Special stunSource Starfinder Core Rulebook pg. 177 Level 19; Price 622,000 Hands 2; Proficiency Longarms Damage 6d12 E; Range 80 ft.; Critical arc 6d6 Capacity 100 charges; Usage 2 Bulk 2; Special stun
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