ArrowSpecial WeaponsSpecial weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty. Source Starfinder Armory pg. 55 Level 18; Price 53,700 Hands 1; Proficiency Ammo Damage —; Critical — Capacity 20 Bulk L; Special 10d6 pDescriptionFor those who want to deal greater damage with a bow but don't want the noise and collateral damage of grenade arrows, conventional arrows are available with technological improvements to deal additional damage, including diamond-edge and molecular rift arrows. When used as ammunition for weapons other than the 1st-level bow (such as crossbolters), these arrows don't increase damage, but diamond-edge arrows gain the wound critical hit effect and molecular rift arrows gain the severe wound critical hit effect. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon's normal critical hit effect or the effect granted by the arrow. Source Starfinder Armory pg. 55 Level 12; Price 5,200 Hands 1; Proficiency Ammo Damage —; Critical — Capacity 20 Bulk L; Special 3d6 pDescriptionFor those who want to deal greater damage with a bow but don't want the noise and collateral damage of grenade arrows, conventional arrows are available with technological improvements to deal additional damage, including diamond-edge and molecular rift arrows. When used as ammunition for weapons other than the 1st-level bow (such as crossbolters), these arrows don't increase damage, but diamond-edge arrows gain the wound critical hit effect and molecular rift arrows gain the severe wound critical hit effect. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon's normal critical hit effect or the effect granted by the arrow.
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