Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Artillery Laser

Artillery lasers are heavy weapons designed to be effective against hardened targets such as vehicles and enemy bunkers.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Artillery Laser, Perihelion

Source Starfinder Core Rulebook pg. 177
Level 13; Price 53,800
Hands 2; Proficiency Heavy
Damage 4d8 F; Range 130 ft.; Critical burn 2d6
Capacity 100 charges; Usage 5
Bulk 3; Special penetrating

Artillery Laser, Azimuth

Source Starfinder Core Rulebook pg. 177
Level 1; Price 425
Hands 2; Proficiency Heavy
Damage 1d10 F; Range 120 ft.; Critical burn 1d6
Capacity 20 charges; Usage 2
Bulk 3; Special penetrating

Artillery Laser, Corona

Source Starfinder Core Rulebook pg. 177
Level 6; Price 4,650
Hands 2; Proficiency Heavy
Damage 2d8 F; Range 120 ft.; Critical burn 1d6
Capacity 40 charges; Usage 4
Bulk 3; Special penetrating

Artillery Laser, Aphelion

Source Starfinder Core Rulebook pg. 177
Level 9; Price 14,300
Hands 2; Proficiency Heavy
Damage 3d8 F; Range 120 ft.; Critical burn 1d6
Capacity 40 charges; Usage 4
Bulk 3; Special penetrating

Artillery Laser, Parallax

Source Starfinder Core Rulebook pg. 177
Level 17; Price 248,000
Hands 2; Proficiency Heavy
Damage 7d8 F; Range 150 ft.; Critical burn 4d6
Capacity 100 charges; Usage 5
Bulk 3; Special penetrating

Artillery Laser, Zenith

Source Starfinder Core Rulebook pg. 177
Level 20; Price 722,000
Hands 2; Proficiency Heavy
Damage 9d8 F; Range 150 ft.; Critical burn 5d6
Capacity 100 charges; Usage 5
Bulk 3; Special penetrating