Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Balm Bomb

The small explosive atomizes healing serums with a light spray. Such devices are often labeled with emblems of deities or organizations associated with medicine and healing. Each creature in the area recovers the listed amount of Hit Points.

Balm Bomb, I

Source Starfinder Enhanced pg. 166
Level 4; Price 300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (15 ft.; 1d8 HP)

Balm Bomb, II

Source Starfinder Enhanced pg. 166
Level 10; Price 2,550
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (15 ft.; 3d8 HP)

Balm Bomb, III

Source Starfinder Enhanced pg. 166
Level 14; Price 11,700
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (15 ft.; 6d8 HP)