Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Battery

Batteries charge powered weapons, but they can also be used to power an array of items, including powered armor and technological items. Batteries have a standardized size and weight, and items that take batteries all have a slot into which they fit, regardless of the item’s actual size. Weapons that use batteries list the highest-capacity battery they are capable of using as well as how many charges from the battery that each shot consumes.

Battery, Super-Capacity

Source Starfinder Core Rulebook pg. 179
Level 4; Price 390
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 80
Bulk —; Special

Battery, Standard

Source Starfinder Core Rulebook pg. 179
Level 1; Price 60
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 20
Bulk —; Special

Battery, High-Capacity

Source Starfinder Core Rulebook pg. 179
Level 4; Price 330
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 40
Bulk —; Special

Battery, Ultra-Capacity

Source Starfinder Core Rulebook pg. 179
Level 5; Price 445
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 100
Bulk L; Special