Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Battleglove

Battlegloves are popular, economical choices for mercenaries and guards. These durable nylon-web or para-aramid gloves hold a weighted plate over the wearer’s knuckles. You can hold other objects or weapons in a hand wearing a glove, but you can’t use the glove to make attacks while doing so.

Battleglove, Power

Source Starfinder Core Rulebook pg. 171
Level 10; Price 16,100
Hands 1; Proficiency Basic Melee
Damage 2d8 B; Critical
Bulk L; Special powered (capacity 20; usage 1)

Battleglove, Cestus

Source Starfinder Core Rulebook pg. 171
Level 1; Price 100
Hands 1; Proficiency Basic Melee
Damage 1d4 B; Critical
Bulk L; Special analog

Battleglove, Nova

Source Starfinder Core Rulebook pg. 171
Level 13; Price 52,500
Hands 1; Proficiency Basic Melee
Damage 3d10 B; Critical
Bulk L; Special powered (capacity 20; usage 1)

Battleglove, Gravity

Source Starfinder Core Rulebook pg. 171
Level 17; Price 214,850
Hands 1; Proficiency Basic Melee
Damage 5d10 B; Critical
Bulk L; Special powered (capacity 20; usage 1)