Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Blaze Scimitar

Known far and wide for their fighting prowess, Sarenites who delve into the darkest corners of the universe often take the holy weapon of their goddess with them. A blaze scimitar is made of a metallic alloy that can be heated to blistering temperatures again and again through use of a an induction magnet. These golden blades glow bright orange when activated and shed light in a wide area when they strike a blow. Due to their weight and the power required to follow through with attacks, they must be wielded with two hands.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Blaze Scimitar, Cleric

Source Tech Revolution pg. 60, Starfinder #13: Fire Starters pg. 52
Level 12; Price 34,600
Hands 2; Proficiency Advanced Melee
Damage 4d6 F; Critical Burn 2d6
Bulk 1; Special Bright, powered (capacity 40; usage 2)

Blaze Scimitar, Acolyte

Source Tech Revolution pg. 60, Starfinder #13: Fire Starters pg. 52
Level 2; Price 740
Hands 2; Proficiency Advanced Melee
Damage 1d6 F; Critical Burn 1d6
Bulk 1; Special Bright, powered (capacity 20; usage 1)

Blaze Scimitar, Disciple

Source Tech Revolution pg. 60, Starfinder #13: Fire Starters pg. 52
Level 8; Price 9,200
Hands 2; Proficiency Advanced Melee
Damage 2d6 F; Critical Burn 1d8
Bulk 1; Special Bright, powered (capacity 20; usage 1)

Blaze Scimitar, Divine

Source Tech Revolution pg. 60, Starfinder #13: Fire Starters pg. 52
Level 16; Price 162,000
Hands 2; Proficiency Advanced Melee
Damage 8d6 F; Critical Burn 2d8
Bulk 1; Special Bright, powered (capacity 40; usage 2)