BoomknucklesCovering the hand and held in place with a horizontal grip, a set of boomknuckles resembles a heavy gauntlet. The weapon projects bone-shattering blasts at its highest setting, though more controlled bursts allow a user to hurl themselves over distances with ease. These weapons are often favored by parkour enthusiasts who use them to project blasts downward to vault over obstacles or leap incredible distances, often to the dismay of security personnel in the area.Sonic WeaponsSonic weapons emit sonar waves at frequencies that are designed to injure or incapacitate enemies. Many of them are termed “low-frequency devices” (LFDs) and “high-frequency devices” (HFDs) based on the frequencies at which they operate and damage foes. Source Tech Revolution pg. 60 Level 6; Price 4,350 Hands 1; Proficiency Advanced Melee Damage 1d6 So; Critical Push (10 ft.) Bulk L; Special Powered (capacity 20; usage 1), thruster, unbalancing Source Tech Revolution pg. 60 Level 3; Price 1,400 Hands 1; Proficiency Advanced Melee Damage 1d4 So; Critical Push (5 ft.) Bulk L; Special Powered (capacity 20; usage 1), thruster, unbalancing Source Tech Revolution pg. 60 Level 12; Price 36,700 Hands 1; Proficiency Advanced Melee Damage 2d10 So; Critical Push (10 ft.) Bulk L; Special Powered (capacity 40; usage 2), thruster, unbalancing Source Tech Revolution pg. 60 Level 18; Price 380,000 Hands 1; Proficiency Advanced Melee Damage 6d10 So; Critical Push (15 ft.) Bulk L; Special Powered (capacity 40; usage 2), thruster, unbalancing
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