Breaching GunA breaching gun uses scattergun shells as ammunition against a single target at short range, dealing an impressive amount of damage and even tearing through doors and other objects. These weapons are most commonly seen in the hands of space pirates who need to blast through plastic interior doors, though expert users can use these weapons to break through airlock doors. Breaching guns also saw widespread use on Absalom Station in the aftermath of the Gap, as security forces desperately tried to maintain control over the station’s fractured and panicked population, which often required blasting through barricades and sealed interior airlocks. Utility, snub, impact, vortex, and grapeshot breaching guns are widely available on various worlds.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Starfinder Armory pg. 43 Level 7; Price 6,800 Hands 2; Proficiency Longarms Damage 2d10 P; Range 20 ft.; Critical knockdown Capacity 8 shells; Usage 2 Bulk 1; Special analog, breach, penetrating Source Starfinder Armory pg. 43 Level 4; Price 2,350 Hands 2; Proficiency Longarms Damage 1d10 P; Range 20 ft.; Critical knockdown Capacity 4 shells; Usage 1 Bulk 1; Special analog, breach, penetratingSource Starfinder Armory pg. 43 Level 11; Price 25,300 Hands 2; Proficiency Longarms Damage 3d10 P; Range 30 ft.; Critical knockdown Capacity 12 shells; Usage 2 Bulk 1; Special analog, breach, penetratingSource Starfinder Armory pg. 43 Level 15; Price 119,000 Hands 2; Proficiency Longarms Damage 6d10 P; Range 30 ft.; Critical knockdown Capacity 16 shells; Usage 2 Bulk 1; Special analog, breach, penetratingSource Starfinder Armory pg. 43 Level 19; Price 509,000 Hands 2; Proficiency Longarms Damage 10d10 P; Range 30 ft.; Critical knockdown Capacity 20 shells; Usage 2 Bulk 1; Special analog, breach, penetrating
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