Capture PoleBuilt to resemble an ancient pre- Gap weapon used to apprehend prisoners of war, a capture pole consists of a polearm with a twopronged robotic head that snaps shut when its center is pressed against a target during an attack. Designed to lock around a creature’s neck, each of a capture pole’s prongs are outfitted with armor-piercing syringes used to inject a creature with a substance, typically a sedative to make apprehension easier. This occurs on a successful attack roll for a melee attack or grapple combat maneuver. Capture poles are favored weapons among the drow, who use them to capture slaves and discipline their orc servants. Source Character Operations Manual pg. 122 Level 7; Price 6,600 Hands 2; Proficiency Advanced Melee Damage 2d8 P; Critical Injection DC +2 Bulk L; Special Grapple, injection, reach Source Character Operations Manual pg. 122 Level 2; Price 550 Hands 2; Proficiency Advanced Melee Damage 1d8 P; Critical Injection DC +2 Bulk L; Special Grapple, injection, reachSource Character Operations Manual pg. 122 Level 12; Price 36,300 Hands 2; Proficiency Advanced Melee Damage 6d6 P; Critical Injection DC +2 Bulk L; Special Grapple, injection, reachSource Character Operations Manual pg. 122 Level 17; Price 256,500 Hands 2; Proficiency Advanced Melee Damage 7d12 P; Critical Injection DC +2 Bulk L; Special Grapple, injection, reachSource Character Operations Manual pg. 122 Level 20; Price 855,000 Hands 2; Proficiency Advanced Melee Damage 15d8 P; Critical Injection DC +2 Bulk L; Special Grapple, injection, reach
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