Cavitation PistolA series of prongs takes the place of this pistol’s barrel; firing the weapon causes a small sphere of energy to form at their center and launch forward at speed. If the wielder times the shot perfectly, the plasma sphere pulses just as it hits the target, dealing damage to nearby creatures, but most find the feat difficult to replicate consistently. A vapor cavitation pistol creates a very focused sphere, while the inertial cavitation pistol creates one that implodes on impact. Hydrodynamic and thermodynamic cavitation pistols use more complex reactions that carry significantly more destructive power.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 43 Level 18; Price 584,000 Hands 1; Proficiency Small Arms Damage 3d12 E & F; Range 20 ft.; Critical pulse 3d6 Capacity 80 charges; Usage 10 Bulk L; Special unwieldy Source Starfinder Armory pg. 41 Level 3; Price 1,430 Hands 1; Proficiency Small Arms Damage 1d6 E & F; Range 20 ft.; Critical pulse 1d4 Capacity 20 charges; Usage 5 Bulk L; Special unwieldySource Starfinder Armory pg. 41 Level 8; Price 9,700 Hands 1; Proficiency Small Arms Damage 2d6 E & F; Range 20 ft.; Critical pulse 1d6 Capacity 40 charges; Usage 5 Bulk L; Special unwieldySource Starfinder Armory pg. 41 Level 14; Price 75,200 Hands 1; Proficiency Small Arms Damage 2d12 E & F; Range 40 ft.; Critical pulse 2d6 Capacity 40 charges; Usage 8 Bulk L; Special unwieldy
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