ClockbatonClockbatons are similar to stun batons, delivering a static charge during an attack to incapacitate the target. They usually have insulated, rubber-lined grips to protect the user from accidentally shocking themselves. Clockbatons are kept as slim and short as possible to minimize their weight despite the relatively heavy mechanisms needed for winding the mainspring and keeping a charge. Source Starfinder #50: Clockwork Demons pg. 52 Level 10; Price 18,000 Hands 1; Proficiency Basic Melee Damage 2d4 B & E; Critical — Bulk 1; Special Analog, boost 1d4, clockwork (capacity 10, usage 1), operative, stun Source Starfinder #50: Clockwork Demons pg. 52 Level 4; Price 2,200 Hands 1; Proficiency Basic Melee Damage 1d4 B & E; Critical — Bulk 1; Special Analog, boost 1, clockwork (capacity 10, usage 1), operative, stunSource Starfinder #50: Clockwork Demons pg. 52 Level 16; Price 165,000 Hands 1; Proficiency Basic Melee Damage 5d4 B & E; Critical — Bulk 1; Special Analog, boost 2d4, clockwork (capacity 20, usage 2), operative, stun
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