Compliance RayWith a wider beam than typical lasers, the compliance ray is designed for crowd control and other nonmilitary uses. Although these rays are legal for civilians to own, most models are themed to fit in with the local constabulary’s armor; the Stewards’ blue-and-gold models are common throughout the Pact Worlds. Shots from these pistols cause intense discomfort, and a hit to the eyes can cause temporary blindness. Models begin with the flash designation and increase in intensity as follows: flare, strobe, starburst, and sunspot.Laser WeaponsLaser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.
Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas. Source Starfinder Armory pg. 40 Level 19; Price 545,000 Hands 1; Proficiency Small Arms Damage 9d4 F; Range 80 ft.; Critical blind Capacity 20 charges; Usage 1 Bulk L; Special nonlethal Source Starfinder Armory pg. 40 Level 3; Price 1,400 Hands 1; Proficiency Small Arms Damage 1d6 F; Range 60 ft.; Critical blind Capacity 20 charges; Usage 1 Bulk L; Special nonlethalSource Starfinder Armory pg. 40 Level 7; Price 6,400 Hands 1; Proficiency Small Arms Damage 2d4 F; Range 60 ft.; Critical blind Capacity 20 charges; Usage 1 Bulk L; Special nonlethalSource Starfinder Armory pg. 40 Level 11; Price 25,100 Hands 1; Proficiency Small Arms Damage 4d4 F; Range 60 ft.; Critical blind Capacity 20 charges; Usage 1 Bulk L; Special nonlethalSource Starfinder Armory pg. 40 Level 15; Price 171,000 Hands 1; Proficiency Small Arms Damage 6d4 F; Range 60 ft.; Critical blind Capacity 20 charges; Usage 1 Bulk L; Special nonlethal
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