Concussion GrenadeThe powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Creatures that fail their save against a concussion grenade are knocked prone. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes it to reach the ground. More advanced versions of this grenade explode so forcefully that they also inflict sonic damage. The grenade’s shockwave requires a gas or liquid medium, and this grenade has no effect in a vacuum. Source Galaxy Exploration Manual pg. 42 Level 3; Price 230 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (1d4 So, knockdown, 10 ft.) Source Galaxy Exploration Manual pg. 42 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (knockdown, 10 ft.) Source Galaxy Exploration Manual pg. 42 Level 6; Price 615 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (2d6 So, knockdown, 10 ft.) Source Galaxy Exploration Manual pg. 42 Level 10; Price 2,600 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (4d6 So, knockdown, 10 ft.) Source Galaxy Exploration Manual pg. 42 Level 14; Price 9,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (7d6 So, knockdown, 10 ft.)
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