Convergent LaserFor those seeking efficient laser attacks in a reliable, relatively lightweight format, the convergent laser is an ideal weapon. The weapon’s smaller lasers synchronize and focus their output on a single target to deal more damage than any single beam could deal alone; however, the need to carefully aim and adjust the weapon makes it somewhat slower to fire than its single-beam counterparts. Typically, the different beams originate from the corners of a square or triangular barrel, angling in to join at a single point on the target. A single-wave convergent laser emits a single wavelength, with all its beams sharing a color. Multiwave convergent lasers produce different wavelengths for each beam, using computer assistance to continually adjust the output, while a wide-spectrum convergent laser increases the number of beams until their joining point on the target is a white so brilliant that it’s painful to look at.Laser WeaponsLaser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.
Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas. Source Starfinder Armory pg. 40 Level 15; Price 118,000 Hands 2; Proficiency Heavy Damage 7d10 F; Range 120 ft.; Critical burn 4d6 Capacity 40 charges; Usage 4 Bulk 2; Special unwieldy Source Starfinder Armory pg. 40 Level 4; Price 2,100 Hands 2; Proficiency Heavy Damage 1d12 F; Range 100 ft.; Critical burn 1d6 Capacity 40 charges; Usage 4 Bulk 2; Special unwieldySource Starfinder Armory pg. 40 Level 11; Price 24,500 Hands 2; Proficiency Heavy Damage 4d10 F; Range 120 ft.; Critical burn 3d6 Capacity 40 charges; Usage 4 Bulk 2; Special unwieldy
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