Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Cryo Grenade

Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.

Cryo Grenade, Mk 1

Source Starfinder Core Rulebook pg. 178
Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 1d8 C; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (1d8 C; staggered 1 round; 10 ft.)

Cryo Grenade, Mk 2

Source Starfinder Core Rulebook pg. 178
Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 2d8 C; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft.)

Cryo Grenade, Mk 3

Source Starfinder Core Rulebook pg. 179
Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 4d8 C; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (4d8 C; staggered 1 round; 20 ft.)

Cryo Grenade, Mk 4

Source Starfinder Core Rulebook pg. 179
Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 6d8 C; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (6d8 C; staggered 1 round; 20 ft.)