Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Dagger

The thinness and lightness of daggers make them easy to carry or conceal. Ultrathin daggers have sharp, double-edged blades. Zero-edge daggers have blades—crafted with quantum technology—that are so fine, their edges blur. The blade of a molecular rift dagger looks translucent, as if it’s made of glass, and its vibrating particles allow the dagger to slice through almost any substance. Most daggers are available with fixed, folding, or retractable blades.

Dagger, Zero-Edge

Source Starfinder Core Rulebook pg. 171
Level 14; Price 64,400
Hands 1; Proficiency Basic Melee
Damage 6d4 S; Critical
Bulk L; Special Analog, operative, thrown (20 ft.)

Dagger, Ultrathin

Source Starfinder Core Rulebook pg. 171
Level 12; Price 32,800
Hands 1; Proficiency Basic Melee
Damage 4d4 S; Critical
Bulk L; Special Analog, operative, thrown (20 ft.)

Dagger, Molecular Rift

Source Starfinder Core Rulebook pg. 171
Level 17; Price 275,000
Hands 1; Proficiency Basic Melee
Damage 10d4 S; Critical
Bulk L; Special Analog, operative, thrown (20 ft.)