Decoupler GrenadeAlthough tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. A decoupler grenade produces a dense cloud of dark nanites. This cloud provides concealment and corrodes creatures and materials within it. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10 + half the grenade’s item level) or be subject to the corrode critical hit effect. A creature that inhales the nanites takes a –4 penalty to this saving throw. Source Alien Archive 3 pg. 119 Level 10; Price 3,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special Explode (10 ft., nanite cloud 1 minute, corrode 2d4) Source Alien Archive 3 pg. 119 Level 2; Price 200 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special Explode (5 ft., nanite cloud 1 minute, corrode 1)Source Alien Archive 3 pg. 119 Level 6; Price 700 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special Explode (10 ft., nanite cloud 1 minute, corrode 1d4)Source Alien Archive 3 pg. 119 Level 14; Price 12,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special Explode (15 ft., nanite cloud 1 minute, corrode 4d4)Source Alien Archive 3 pg. 119 Level 18; Price 65,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special Explode (15 ft., nanite cloud 1 minute, corrode 4d6)
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