Desperation CannonFew damai are brave enough to confront the titanic colossi that roam the devastated world of Daimalko, but some have no choice. This plasma weapon not only delivers a powerful blast capable of penetrating a colossus’s thick hide, but it delivers a blast of light and noise drawing the target’s attention from others. Some desperation cannons are used in only one battle, unless they’re later recovered from wreckage by scavengers. Source Near Space pg. 149 Level 4; Price 2,250 Hands 2; Proficiency Heavy Damage 1d12 E & F; Range 100 ft.; Critical Nuisance Capacity 40 charges; Usage 5 Bulk 2; Special Bright, penetrating, unwieldy Source Near Space pg. 149 Level 10; Price 18,500 Hands 2; Proficiency Heavy Damage 3d12 E & F; Range 100 ft.; Critical Nuisance Capacity 100 charges; Usage 10 Bulk 2; Special Bright, penetrating, unwieldySource Near Space pg. 149 Level 15; Price 119,500 Hands 2; Proficiency Heavy Damage 6d12 E & F; Range 100 ft.; Critical Nuisance Capacity 100 charges; Usage 10 Bulk 2; Special Bright, penetrating, unwieldySource Near Space pg. 149 Level 19; Price 565,000 Hands 2; Proficiency Heavy Damage 9d12 E & F; Range 100 ft.; Critical Nuisance Capacity 100 charges; Usage 20 Bulk 2; Special Bright, penetrating, unwieldy
|