Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Disintegration SMG

The disintegrator submachine gun is a compact, power-hungry firearm designed to reduce anything in its path to sludge. The weapon is especially popular with unscrupulous mercenaries and Devourer cultists, who don’t mind (or even celebrate) the collateral damage inflicted.

Disintegrator Weapons

Available as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh.

Disintegration SMG, Eradicator

Source Tech Revolution pg. 60
Level 20; Price 888,000
Hands 1; Proficiency Small Arms
Damage 5d10 A; Range 60 ft.; Critical Wound
Capacity 80 charges ; Usage 8
Bulk L; Special Automatic

Disintegration SMG, Liquidator

Source Tech Revolution pg. 60
Level 3; Price 1,490
Hands 1; Proficiency Small Arms
Damage 1d4 A; Range 40 ft.; Critical Wound
Capacity 20 charges ; Usage 4
Bulk L; Special Automatic

Disintegration SMG, Decimator

Source Tech Revolution pg. 60
Level 9; Price 13,700
Hands 1; Proficiency Small Arms
Damage 3d4 A; Range 40 ft.; Critical Wound
Capacity 20 charges ; Usage 4
Bulk L; Special Automatic

Disintegration SMG, Executioner

Source Tech Revolution pg. 60
Level 15; Price 118,000
Hands 1; Proficiency Small Arms
Damage 3d8 A; Range 50 ft.; Critical Wound
Capacity 40 charges ; Usage 5
Bulk L; Special Automatic