Disintegrator CannonThis wide-barreled cannon emits a stream of red-tinged energy that originates from the weapon’s heavy proton tank, affecting all enemies in a line. Like most disintegrator weapons, they are available in liquidator, decimator, executioner, and eradicator models.Disintegrator WeaponsAvailable as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh. Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 16; Price 220,000 Hands 2; Proficiency Heavy Damage 5d10 A; Range 40 ft.; Critical corrode 3d6 Capacity 80 charges; Usage 8 Bulk 3; Special line, unwieldy Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 6; Price 4,800 Hands 2; Proficiency Heavy Damage 1d20 A; Range 40 ft.; Critical corrode 1d6 Capacity 40 charges; Usage 4 Bulk 3; Special line, unwieldySource Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 11; Price 29,500 Hands 2; Proficiency Heavy Damage 3d10 A; Range 40 ft.; Critical corrode 2d6 Capacity 40 charges; Usage 4 Bulk 3; Special line, unwieldySource Starfinder Dead Suns Adventure Path pg. 240, Starfinder Armory pg. 36, Starfinder #2: Temple of the Twelve pg. 52 Level 20; Price 765,000 Hands 2; Proficiency Heavy Damage 5d20 A; Range 40 ft.; Critical corrode 4d6 Capacity 80 charges; Usage 8 Bulk 3; Special line, unwieldy
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