Disintegrator RifleRather snub nosed compared to other longarms, a disintegrator rifle is heavier than it looks due to the row of round energygenerating compartments atop its frame. These compartments generate enough energy for the weapon to liquefy enemies’ bodies. Well-connected customers can purchase liquidator, decimator, executioner, and eradicator disintegrator rifles.Disintegrator WeaponsAvailable as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh. Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder Armory pg. 36, Starfinder #2: Temple of the Twelve pg. 52 Level 20; Price 745,000 Hands 2; Proficiency Longarms Damage 5d20 A; Range 30 ft.; Critical corrode 4d6 Capacity 80 charges; Usage 8 Bulk 2; Special — Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 6; Price 4,750 Hands 2; Proficiency Longarms Damage 1d20 A; Range 30 ft.; Critical corrode 1d6 Capacity 40 charges; Usage 4 Bulk 2; Special —Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 11; Price 29,000 Hands 2; Proficiency Longarms Damage 3d10 A; Range 30 ft.; Critical corrode 2d6 Capacity 40 charges; Usage 4 Bulk 2; Special —Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52, Starfinder Armory pg. 36 Level 16; Price 210,000 Hands 2; Proficiency Longarms Damage 5d10 A; Range 30 ft.; Critical corrode 3d6 Capacity 80 charges; Usage 8 Bulk 2; Special —
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