Dye GrenadeLumocantha dye can be weaponized easily. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Source Alien Archive 4 pg. 69 Level 8; Price 1,300 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (4d4 A, dye-stained, 10 ft.) Source Alien Archive 4 pg. 69 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (1d4 A, dye-stained, 10 ft.)Source Alien Archive 4 pg. 69 Level 4; Price 320 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (2d4 A, dye-stained, 10 ft.)Source Alien Archive 4 pg. 69 Level 12; Price 5,100 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (6d4 A, dye-stained, 10 ft.)
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