Electrovore GloveWith these battle gauntlets, enterprising weaponsmiths have harnessed the electrovore’s ability to conduct and siphon electrical energy. Using a combination of an electrovore’s spines, conductive wiring, and miniaturized storage cells, electrovore gloves deliver electricity damage and can even drain electrical impulses from living creatures and robots with a critical hit.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Alien Archive pg. 45 Level 7; Price 6,250 Hands 1; Proficiency Advanced Melee Damage 2d6 P & E; Critical recharge 2 Bulk L; Special powered (capacity 20; usage 1) Source Alien Archive pg. 45 Level 2; Price 750 Hands 1; Proficiency Advanced Melee Damage 1d6 P & E; Critical recharge 2 Bulk L; Special powered (capacity 20; usage 1)Source Alien Archive pg. 45 Level 13; Price 49,000 Hands 1; Proficiency Advanced Melee Damage 6d6 P & E; Critical recharge 4 Bulk L; Special powered (capacity 40; usage 2)Source Alien Archive pg. 45 Level 18; Price 375,000 Hands 1; Proficiency Advanced Melee Damage 12d6 P & E; Critical recharge 4 Bulk L; Special powered (capacity 40; usage 2)
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