Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Explosive

Explosive ammo is used with projectile weapons and is available for most projectile weapons and other weapons that fire arrows and darts, as noted on Table 1–8. A weapon firing explosive ammo deals its normal amount of damage, but half of this damage is fire damage and grants the weapon the knockdown critical hit effect. If the weapon already has a critical hit effect, the knockdown critical hit effect is added and considered part of the weapon’s normal critical hit effect. If the weapon normally already has the knockdown critical hit effect, it instead gains the push (5 feet) critical hit effect in addition to knockdown, and this considered part of the weapon’s normal critical hit effect.

Special Weapons

Special weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty.

Explosive, Mini-Rockets

Source Starfinder Armory pg. 55
Level 5; Price 450
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 10
Bulk L; Special fiery

Explosive, Darts

Source Starfinder Armory pg. 55
Level 2; Price 50
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 25
Bulk L; Special fiery

Explosive, Rounds, Small Arms

Source Starfinder Armory pg. 55
Level 2; Price 60
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 30
Bulk L; Special fiery

Explosive, Arrow

Source Starfinder Armory pg. 55
Level 2; Price 75
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 20
Bulk L; Special fiery

Explosive, Scattergun Shells

Source Starfinder Armory pg. 55
Level 2; Price 110
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 25
Bulk L; Special fiery

Explosive, Rounds, Longarm and Sniper

Source Starfinder Armory pg. 55
Level 2; Price 150
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 25
Bulk L; Special fiery

Explosive, Rounds, Heavy

Source Starfinder Armory pg. 55
Level 3; Price 180
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 20
Bulk L; Special fiery