Flame DoshkoWhen activated, the blade of this doshko heats up by means of internal heating coils. The doshko deals fire damage and can also cause traumatic injuries.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Core Rulebook pg. 172 Level 13; Price 53,200 Hands 2; Proficiency Advanced Melee Damage 5d8 F; Critical wound Bulk 1; Special powered (capacity 20; usage 1) Source Starfinder Core Rulebook pg. 172 Level 2; Price 750 Hands 2; Proficiency Advanced Melee Damage 1d8 F; Critical wound Bulk 1; Special powered (capacity 20; usage 1)Source Starfinder Core Rulebook pg. 172 Level 8; Price 8,500 Hands 2; Proficiency Advanced Melee Damage 2d8 F; Critical wound Bulk 1; Special powered (capacity 20; usage 1)Source Starfinder Core Rulebook pg. 172 Level 19; Price 595,000 Hands 2; Proficiency Advanced Melee Damage 10d8 F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 1)
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