FlamethrowerThese portable flamethrowers consist of a heavy rifle-like design with an oversized petrol tank integrated into the weapon’s stock.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Core Rulebook pg. 177 Level 8; Price 8,600 Hands 2; Proficiency Heavy Damage 2d6 F; Range 30 ft.; Critical burn 2d6 Capacity 20 petrol; Usage 5 Bulk 2; Special analog, blast, unwieldy Source Starfinder Core Rulebook pg. 177 Level 2; Price 780 Hands 2; Proficiency Heavy Damage 1d6 F; Range 15 ft.; Critical burn 1d6 Capacity 20 petrol; Usage 4 Bulk 2; Special analog, blast, unwieldySource SFS Scenario #1-11: In Pursuit of the Scoured Past pg. 18 Level 6; Price 4,200 Hands 2; Proficiency Heavy Damage 1d10 F; Range 30 ft.; Critical burn 1d8 Capacity 20 petrol; Usage 4 Bulk 2; Special analog, blast, unwieldySource Starfinder Core Rulebook pg. 177 Level 12; Price 35,100 Hands 2; Proficiency Heavy Damage 4d6 F; Range 30 ft.; Critical burn 4d6 Capacity 40 petrol; Usage 8 Bulk 2; Special analog, blast, unwieldySource Starfinder Core Rulebook pg. 177 Level 15; Price 128,000 Hands 2; Proficiency Heavy Damage 6d6 F; Range 30 ft.; Critical burn 6d6 Capacity 40 petrol; Usage 10 Bulk 2; Special analog, blast, unwieldySource Starfinder Core Rulebook pg. 177 Level 18; Price 367,500 Hands 2; Proficiency Heavy Damage 9d6 F; Range 30 ft.; Critical burn 9d6 Capacity 40 petrol; Usage 10 Bulk 2; Special analog, blast, unwieldy
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