Flare RifleA flare rifle is similar in appearance to a combat rifle, though it has a slightly wider barrel and magazine. This weapon fires flares, which don’t typically deal tremendous damage but can distract opponents. Dazzler flare rifles fire a single, relatively ordinary flare, while the vivifier flare rifle breaks open the flare and burns it all in moments, causing far greater light and heat. Coruscator, scorcher, and nova models fire more flares at a time to increase their damage output.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Armory pg. 37 Level 10; Price 15,700 Hands 2; Proficiency Longarms Damage 5d4 F; Range 80 ft.; Critical burn 2d6 Capacity 12 flares; Usage 2 Bulk 1; Special analog, bright, harrying Source Starfinder Armory pg. 37 Level 3; Price 445 Hands 2; Proficiency Longarms Damage 2d4 F; Range 60 ft.; Critical burn 1d6 Capacity 8 flares; Usage 1 Bulk 1; Special analog, bright, harryingSource Starfinder Armory pg. 37 Level 6; Price 3,600 Hands 2; Proficiency Longarms Damage 1d10 F; Range 80 ft.; Critical burn 2d4 Capacity 8 flares; Usage 1 Bulk 1; Special analog, bright, harryingSource Starfinder Armory pg. 37 Level 13; Price 43,800 Hands 2; Proficiency Longarms Damage 7d4 F; Range 80 ft.; Critical burn 3d6 Capacity 12 flares; Usage 3 Bulk 1; Special analog, bright, harryingSource Starfinder Armory pg. 37 Level 17; Price 201,000 Hands 2; Proficiency Longarms Damage 12d4 F; Range 100 ft.; Critical burn 4d6 Capacity 12 flares; Usage 4 Bulk 1; Special analog, bright, harrying
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