Frailty CannonThe frailty cannon line produces a jet of necromantically fueled coolant. More easily controlled than their zero cannon counterparts, these weapons are used to bring down enemies as much as they’re used to invigorate nearby undead.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 10; Price 20,900 Hands 2; Proficiency Heavy Damage 3d6 C; Range 60 ft.; Critical — Capacity 40 charges; Usage 4 Bulk 2; Special line, necrotic Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 15; Price 132,000 Hands 2; Proficiency Heavy Damage 6d6 C; Range 60 ft.; Critical — Capacity 50 charges; Usage 5 Bulk 2; Special line, necroticSource Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 19; Price 660,000 Hands 2; Proficiency Heavy Damage 9d6 C; Range 80 ft.; Critical — Capacity 50 charges; Usage 5 Bulk 2; Special line, necrotic
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