Frailty PistolA rib cage of ossified injectors covers the casing of these pistols, corrupting the internal coolant supply with negative energy. These pistols deliver chilling blasts of concentrated entropy at close range.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 4; Price 2,420 Hands 1; Proficiency Small Arms Damage 1d4 C; Range 60 ft.; Critical — Capacity 10 charges; Usage 1 Bulk L; Special necrotic Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 9; Price 15,400 Hands 1; Proficiency Small Arms Damage 2d4 C; Range 60 ft.; Critical — Capacity 20 charges; Usage 2 Bulk L; Special necroticSource Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 14; Price 85,800 Hands 1; Proficiency Small Arms Damage 4d4 C; Range 60 ft.; Critical — Capacity 20 charges; Usage 2 Bulk L; Special necroticSource Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 18; Price 440,000 Hands 1; Proficiency Small Arms Damage 6d4 C; Range 60 ft.; Critical — Capacity 40 charges; Usage 4 Bulk L; Special necrotic
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