Frailty RifleStandard issue to many soldiers of the Corpse Fleet, the frailty series of rifles is designed to affect only living enemies. The weapons’ most common application is Corpse Fleet agents firing at enemies engaged by mindless undead, with incidents of friendly fire rewarding allies who are hit with boosts of negative energy.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 17; Price 297,000 Hands 2; Proficiency Longarms Damage 7d6 C; Range 60 ft.; Critical — Capacity 50 charges; Usage 5 Bulk 2; Special necrotic Source Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 3; Price 1,650 Hands 2; Proficiency Longarms Damage 1d6 C; Range 60 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 1; Special necroticSource Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 7; Price 7,700 Hands 2; Proficiency Longarms Damage 2d6 C; Range 60 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 2; Special necroticSource Starfinder Dead Suns Adventure Path pg. 247, Starfinder #3: Splintered Worlds pg. 49 Level 13; Price 57,200 Hands 2; Proficiency Longarms Damage 4d6 C; Range 60 ft.; Critical — Capacity 40 charges; Usage 4 Bulk 2; Special necrotic
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