Gamma RifleFlame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Armory pg. 38 Level 4; Price 2,120 Hands 2; Proficiency Sniper Damage 1d10 F; Range 80 ft.; Critical Irradiate Capacity 40 charges; Usage 4 Bulk 1; Special radioactive, sniper (500 ft.), unwieldy Source Starfinder Armory pg. 38 Level 9; Price 13,600 Hands 2; Proficiency Sniper Damage 2d10 F; Range 80 ft.; Critical Irradiate Capacity 40 charges; Usage 5 Bulk 1; Special radioactive, sniper (500 ft.), unwieldySource Starfinder Armory pg. 38 Level 12; Price 36,600 Hands 2; Proficiency Sniper Damage 3d10 F; Range 100 ft.; Critical Irradiate Capacity 40 charges; Usage 8 Bulk 1; Special radioactive, sniper (750 ft.), unwieldySource Starfinder Armory pg. 38 Level 17; Price 272,000 Hands 2; Proficiency Sniper Damage 7d10 F; Range 100 ft.; Critical Irradiate Capacity 40 charges; Usage 10 Bulk 1; Special radioactive, sniper (1,000 ft.), unwieldy
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